Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 397 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 48.5% | 441 matches |
| 35 to 50 min | 44.4% | 295 matches |
| 50 min or more | 33.9% | 62 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Faerie Fire83.3%
Quelling Blade66.7%
Circlet66.7%
Slippers of Agility16.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 86 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 59.3% | 43.1% | 4:23 | |
| 95.3% | 51.2% | 6:11 | |
| 18.6% | 37.5% | 7:31 | |
| 66.3% | 57.9% | 9:15 | |
| 9.3% | 0.0% | 15:10 | |
| 44.2% | 71.1% | 16:03 | |
| 79.1% | 61.8% | 17:38 | |
| 11.6% | 100.0% | 22:01 | |
| 16.3% | 100.0% | – | |
| 11.6% | 70.0% | – | |
| 3.5% | 100.0% | – | |
| 3.5% | 0.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter61.7%+15.8 pp81
Night Stalker61.3%+15.4 pp75
Ember Spirit57.5%+11.6 pp73
Underlord66.7%+20.7 pp21
Dark Willow56.1%+10.1 pp82
Muerta77.8%+31.8 pp9
Pudge50.9%+5.0 pp210
Anti-Mage83.3%+37.4 pp6
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 6:11 | 0–5100%5–1040% | |
| 5 | 4:23 | 0–525%5–10100% | |
| 5 | 12:34 | 5–100%10–15100%15–200% | |
| 4 | 17:38 | 15–2067%20–25100% | |
| 4 | 9:15 | 5–10100%10–1533% | |
| 2 | 16:03 | 10–15100%20–25100% | |
| 2 | 20:54 | 15–20100%25–300% | |
| 1 | 7:31 | 5–10100% | |
| 1 | 22:01 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Batrider83.3%+37.4 pp12
Slardar65.1%+19.2 pp43
Tidehunter58.1%+12.2 pp74
Mirana56.1%+10.1 pp107
Rubick53.1%+7.1 pp196
Treant Protector77.8%+31.8 pp9
Clinkz65.2%+19.3 pp23
Meepo68.8%+22.8 pp16
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Winter Wyvern29.7%-16.3 pp64
Dawnbreaker32.6%-13.4 pp86
Brewmaster25.0%-21.0 pp24
Techies35.7%-10.3 pp98
Dragon Knight37.5%-8.5 pp144
Spectre31.0%-15.0 pp42
Ring Master32.7%-13.3 pp52
Phoenix33.3%-12.6 pp48
The column in pp represents the difference from the hero's overall win rate (46.0%); the last number is the sample size.
