Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 249 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 45.4% | 258 matches |
| 35 to 50 min | 45.9% | 109 matches |
| 50 min or more | 56.7% | 30 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Circlet85.7%
Faerie Fire85.7%
Magic Wand57.1%
Magic Stick28.6%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 82 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 59.8% | 42.9% | 0:37 | |
| 13.4% | 36.4% | 4:09 | |
| 97.6% | 46.3% | 6:41 | |
| 29.3% | 41.7% | 8:29 | |
| 86.6% | 53.5% | 13:01 | |
| 72.0% | 50.8% | 15:30 | |
| 39.0% | 50.0% | 16:54 | |
| 14.6% | 50.0% | 19:03 | |
| 24.4% | 75.0% | 19:38 | |
| 18.3% | 100.0% | 22:32 | |
| 8.5% | 42.9% | – | |
| 6.1% | 40.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Legion Commander68.4%+20.3 pp57
Lich67.4%+19.3 pp43
Razor73.3%+25.2 pp15
Rubick55.7%+7.6 pp97
Pugna77.8%+29.7 pp9
Vengeful Spirit68.8%+20.6 pp16
Ogre Magi57.4%+9.3 pp54
Hoodwink56.3%+8.1 pp64
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (7 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 7 | 6:41 | 0–5100%5–1033% | |
| 4 | 15:15 | 5–10100%15–2067% | |
| 4 | 8:29 | 0–50%5–1050%10–150% | |
| 3 | 15:30 | 15–20100% | |
| 3 | 5:10 | 0–550%5–10100% | |
| 3 | 19:49 | 15–20100%20–25100% | |
| 3 | 13:01 | 10–15100% | |
| 2 | 19:01 | 15–20100%20–25100% | |
| 2 | 22:32 | 20–25100% | |
| 2 | 19:38 | 15–20100%20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Muerta81.8%+33.7 pp11
Chaos Knight100.0%+51.9 pp4
Witch Doctor59.4%+11.3 pp64
Death Prophet70.6%+22.5 pp17
Earthshaker57.6%+9.5 pp66
Zeus60.0%+11.9 pp45
Pangolier66.7%+18.6 pp21
Tinker64.0%+15.9 pp25
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dazzle22.7%-25.4 pp22
Ember Spirit31.3%-16.9 pp48
Crystal Maiden32.6%-15.5 pp46
Luna35.6%-12.5 pp73
Outworld Devourer36.2%-11.9 pp58
Doom31.0%-17.1 pp29
Viper25.0%-23.1 pp16
Phoenix32.3%-15.9 pp31
The column in pp represents the difference from the hero's overall win rate (48.1%); the last number is the sample size.
