Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 188 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 46.2% | 770 matches |
| 35 to 50 min | 55.0% | 895 matches |
| 50 min or more | 48.4% | 246 matches |
Starting items
Slippers of Agility100.0%
Iron Branch100.0%
Circlet100.0%
Tango100.0%
Quelling Blade66.7%
Magic Stick33.3%
Faerie Fire33.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 74 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 12.2% | 55.6% | 2:00 | |
| 91.9% | 48.5% | 7:03 | |
| 2.7% | 100.0% | 12:57 | |
| 71.6% | 43.4% | 14:39 | |
| 35.1% | 80.8% | 19:42 | |
| 56.8% | 59.5% | – | |
| 40.5% | 43.3% | – | |
| 21.6% | 18.8% | – | |
| 9.5% | 28.6% | – | |
| 8.1% | 50.0% | – | |
| 4.1% | 100.0% | – | |
| 2.7% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Lycan83.3%+32.7 pp18
Grimstroke66.3%+15.7 pp86
Enigma68.9%+18.3 pp45
Legion Commander62.1%+11.5 pp132
Wraith King66.7%+16.1 pp42
Juggernaut100.0%+49.4 pp4
Visage69.0%+18.4 pp29
Spirit Breaker57.1%+6.5 pp163
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 7:14 | 5–1033% | |
| 3 | 1:56 | 0–533% | |
| 1 | 23:49 | 20–250% | |
| 1 | 14:39 | 10–15100% | |
| 1 | 8:56 | 5–10100% | |
| 1 | 12:57 | 10–15100% | |
| 1 | 19:42 | 15–20100% | |
| 1 | 16:25 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Magnus63.0%+12.4 pp119
Wraith King64.2%+13.6 pp81
Terrorblade69.4%+18.8 pp36
Templar Assassin66.7%+16.1 pp48
Gyrocopter66.7%+16.1 pp45
Drow Ranger58.9%+8.3 pp180
Shadow Fiend66.7%+16.1 pp39
Nature's Prophet62.7%+12.1 pp67
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bane25.0%-25.6 pp44
Phantom Lancer38.0%-12.6 pp92
Legion Commander40.2%-10.5 pp132
Juggernaut42.3%-8.3 pp168
Slark43.5%-7.1 pp193
Leshrac27.8%-22.8 pp18
Bounty Hunter41.2%-9.4 pp85
Undying40.5%-10.1 pp74
The column in pp represents the difference from the hero's overall win rate (50.6%); the last number is the sample size.
