Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 227 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 48.5% | 260 matches |
| 35 to 50 min | 56.0% | 141 matches |
| 50 min or more | 47.6% | 21 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Quelling Blade80.0%
Circlet80.0%
Slippers of Agility60.0%
Magic Stick60.0%
Faerie Fire40.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 106 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 8.5% | 55.6% | 2:00 | |
| 42.5% | 46.7% | 3:23 | |
| 90.6% | 51.0% | 6:42 | |
| 74.5% | 45.6% | 9:09 | |
| 54.7% | 62.1% | 15:16 | |
| 4.7% | 100.0% | 17:27 | |
| 17.9% | 26.3% | 18:32 | |
| 35.8% | 84.2% | 19:42 | |
| 9.4% | 30.0% | – | |
| 5.7% | 50.0% | – | |
| 4.7% | 80.0% | – | |
| 3.8% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Lycan100.0%+49.8 pp11
Oracle84.0%+33.8 pp25
Enigma81.0%+30.8 pp21
Visage84.6%+34.4 pp13
Wraith King76.2%+26.0 pp21
Sniper67.7%+17.5 pp34
Techies61.3%+11.1 pp62
Crystal Maiden62.2%+12.0 pp45
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 5 | 6:52 | 5–1060% | |
| 3 | 1:56 | 0–533% | |
| 2 | 9:09 | 0–5100%10–15100% | |
| 2 | 17:29 | 15–20100% | |
| 1 | 23:49 | 20–250% | |
| 1 | 8:56 | 5–10100% | |
| 1 | 3:23 | 0–5100% | |
| 1 | 15:16 | 15–20100% | |
| 1 | 12:57 | 10–15100% | |
| 1 | 19:42 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Puck85.7%+35.5 pp14
Magnus67.2%+17.1 pp58
Lion62.6%+12.5 pp99
Wraith King67.7%+17.5 pp34
Lina63.8%+13.7 pp47
Drow Ranger59.3%+9.1 pp86
Shadow Demon85.7%+35.5 pp7
Zeus61.8%+11.7 pp55
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Slark38.5%-11.7 pp91
Medusa0.0%-50.2 pp4
Pangolier27.8%-22.4 pp18
Witch Doctor37.7%-12.4 pp53
Legion Commander39.3%-10.8 pp61
Bane31.8%-18.4 pp22
Enigma35.5%-14.7 pp31
Kunkka29.4%-20.8 pp17
The column in pp represents the difference from the hero's overall win rate (50.2%); the last number is the sample size.
