Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 188 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 46.9% | 403 matches |
| 35 to 50 min | 53.5% | 520 matches |
| 50 min or more | 49.4% | 158 matches |
Starting items
Slippers of Agility100.0%
Iron Branch100.0%
Circlet100.0%
Tango100.0%
Quelling Blade66.7%
Magic Stick33.3%
Faerie Fire33.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 72 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 12.5% | 55.6% | 2:00 | |
| 93.1% | 49.3% | 7:03 | |
| 2.8% | 100.0% | 12:57 | |
| 73.6% | 45.3% | 14:39 | |
| 36.1% | 80.8% | 19:42 | |
| 58.3% | 59.5% | – | |
| 40.3% | 41.4% | – | |
| 20.8% | 20.0% | – | |
| 9.7% | 28.6% | – | |
| 8.3% | 50.0% | – | |
| 4.2% | 100.0% | – | |
| 2.8% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Lycan84.2%+33.7 pp19
Grimstroke65.9%+15.4 pp91
Wraith King68.8%+18.2 pp48
Enigma68.9%+18.4 pp45
Sven87.5%+37.0 pp8
Legion Commander60.3%+9.8 pp141
Visage69.0%+18.5 pp29
Spirit Breaker56.9%+6.4 pp174
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 7:14 | 5–1033% | |
| 3 | 1:56 | 0–533% | |
| 1 | 23:49 | 20–250% | |
| 1 | 14:39 | 10–15100% | |
| 1 | 8:56 | 5–10100% | |
| 1 | 12:57 | 10–15100% | |
| 1 | 19:42 | 15–20100% | |
| 1 | 16:25 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Templar Assassin67.3%+16.8 pp52
Gyrocopter66.7%+16.2 pp48
Drow Ranger59.6%+9.0 pp188
Magnus60.9%+10.4 pp128
Shadow Fiend67.5%+17.0 pp40
Terrorblade67.5%+17.0 pp40
Wraith King62.4%+11.8 pp85
Huskar68.8%+18.2 pp32
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bane25.6%-24.9 pp43
Phantom Lancer38.1%-12.4 pp97
Legion Commander40.4%-10.1 pp141
Juggernaut41.8%-8.8 pp182
Slark43.8%-6.7 pp203
Bounty Hunter41.6%-9.0 pp89
Outworld Devourer45.4%-5.1 pp163
Witch Doctor44.3%-6.3 pp122
The column in pp represents the difference from the hero's overall win rate (50.5%); the last number is the sample size.
