Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 653 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 46.1% | 1,656 matches |
| 35 to 50 min | 50.0% | 1,807 matches |
| 50 min or more | 49.5% | 412 matches |
Starting items
Tango100.0%
Iron Branch78.6%
Magic Stick78.6%
Blood Grenade78.6%
Faerie Fire57.1%
Circlet28.6%
Quelling Blade7.1%
Orb of Blight7.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 148 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 23.6% | 40.0% | 1:36 | |
| 28.4% | 45.2% | 4:43 | |
| 64.2% | 44.2% | 4:59 | |
| 9.5% | 42.9% | 8:07 | |
| 48.0% | 32.4% | 10:22 | |
| 24.3% | 55.6% | 12:42 | |
| 42.6% | 57.1% | 16:50 | |
| 5.4% | 87.5% | 20:35 | |
| 11.5% | 47.1% | 24:45 | |
| 13.5% | 80.0% | – | |
| 9.5% | 100.0% | – | |
| 6.1% | 55.6% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter61.4%+13.0 pp145
Sven58.4%+10.0 pp238
Marci61.5%+13.0 pp83
Juggernaut54.2%+5.8 pp332
Silencer56.8%+8.4 pp125
Night Stalker54.8%+6.4 pp197
Outworld Devourer54.7%+6.3 pp190
Dawnbreaker53.8%+5.4 pp221
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (14 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 6:43 | 0–50%5–1075% | |
| 9 | 10:24 | 5–1067%10–1567% | |
| 8 | 4:59 | Start100%0–550%5–10100%15–20100% | |
| 8 | 18:00 | 15–2080%20–2533% | |
| 5 | 17:28 | 10–15100%15–2050% | |
| 3 | 8:07 | 0–50%5–100%15–20100% | |
| 3 | 16:59 | 10–15100%15–20100%20–25100% | |
| 3 | 14:42 | 10–15100%20–25100% | |
| 3 | 4:43 | 0–50%5–100% | |
| 3 | 20:35 | 15–20100%25–30100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Dark Seer61.3%+12.9 pp150
Medusa68.8%+20.3 pp32
Slark56.2%+7.8 pp347
Drow Ranger57.0%+8.6 pp221
Phantom Assassin57.9%+9.4 pp121
Naga Siren85.7%+37.3 pp7
Queen of Pain55.5%+7.1 pp173
Rubick51.9%+3.5 pp541
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Ursa33.3%-15.1 pp150
Kunkka35.5%-12.9 pp93
Winter Wyvern39.7%-8.7 pp184
Phantom Lancer40.1%-8.3 pp197
Invoker42.5%-5.9 pp438
Lich41.4%-7.0 pp249
Outworld Devourer42.9%-5.5 pp303
Spirit Breaker43.5%-4.9 pp333
The column in pp represents the difference from the hero's overall win rate (48.4%); the last number is the sample size.
