Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 277 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 55.1% | 521 matches |
| 35 to 50 min | 46.4% | 547 matches |
| 50 min or more | 52.7% | 148 matches |
Starting items
Circlet100.0%
Sentry Ward100.0%
Tango100.0%
Mantle of Intelligence90.0%
Blood Grenade90.0%
Clarity60.0%
Iron Branch50.0%
Faerie Fire10.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 147 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 85.7% | 51.6% | 2:11 | |
| 3.4% | 20.0% | 4:13 | |
| 26.5% | 59.0% | 10:49 | |
| 55.1% | 61.7% | 12:35 | |
| 43.5% | 71.9% | 12:35 | |
| 13.6% | 100.0% | 16:43 | |
| 3.4% | 40.0% | 26:37 | |
| 11.6% | 64.7% | – | |
| 6.1% | 77.8% | – | |
| 4.8% | 85.7% | – | |
| 4.8% | 42.9% | – | |
| 3.4% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Dazzle66.0%+15.8 pp50
Bounty Hunter62.9%+12.7 pp62
Crystal Maiden60.2%+10.0 pp98
Void Spirit63.2%+12.9 pp57
Winter Wyvern60.5%+10.3 pp81
Nyx Assassin58.8%+8.6 pp102
Juggernaut55.6%+5.3 pp216
Enigma63.6%+13.4 pp44
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (10 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 2:11 | Start100%0–550% | |
| 6 | 8:28 | 0–550%5–1050%10–15100%15–200% | |
| 6 | 12:35 | 5–100%10–15100%15–2050% | |
| 4 | 16:43 | 15–20100% | |
| 4 | 16:01 | 15–20100% | |
| 3 | 8:26 | 0–5100%5–10100%10–150% | |
| 3 | 12:35 | 10–1567% | |
| 2 | 5:16 | 0–5100%5–10100% | |
| 1 | 4:13 | 0–5100% | |
| 1 | 6:42 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Timbersaw67.7%+17.5 pp65
Drow Ranger61.2%+10.9 pp139
Zeus59.7%+9.5 pp134
Monkey King64.7%+14.5 pp51
Tiny62.7%+12.5 pp67
Kez65.9%+15.6 pp41
Snapfire58.0%+7.8 pp119
Juggernaut55.9%+5.7 pp179
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter32.1%-18.1 pp106
Spirit Breaker39.7%-10.5 pp199
Omniknight31.6%-18.6 pp38
Wraith King39.8%-10.4 pp113
Clockwerk31.0%-19.2 pp29
Lycan31.0%-19.2 pp29
Oracle36.8%-13.4 pp57
Outworld Devourer43.5%-6.7 pp184
The column in pp represents the difference from the hero's overall win rate (50.2%); the last number is the sample size.
