Timbersaw

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
1,027
Win rate
46.1%
Adjusted WR
43.0%
Pick rate
8.2%
Position in the meta
#80 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 525 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

71 matches · 38.0% win rate · 13.5% of matches
Whirling Death
1
Reactive Armor
2
Whirling Death
3
Timber Chain
4
Whirling Death
5
Chakram
6
Whirling Death
7
Timber Chain
8
Timber Chain
9
Timber Chain
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+75 Whirling Death Tree Bonus Damage
Picked 23.3% · Win 61.2%
25
+75%% Timber Chain Range/Projectile Speed
Picked 76.7% · Win 66.0%
Main pick
Exposure Therapy Heals for 12 HP Per Tree Destroyed
Picked 25.0% · Win 58.3%
Best win rate
20
+6% Chakram Slow
Picked 75.0% · Win 57.0%
Most picked
+2% Whirling Death Stat Loss
Picked 87.3% · Win 51.3%
Main pick
15
+6 Max / +1 Hero Attack Reactive Armor Stacks
Picked 12.7% · Win 49.3%
+0.25 Reactive Armor Regeneration Per Stack
Picked 14.6% · Win 44.8%
10
+1.5 Mana Regen
Picked 85.4% · Win 48.3%
Main pick

By match duration

Up to 35 min42.7%548 matches
35 to 50 min48.7%390 matches
50 min or more55.1%89 matches

Starting items

  • Gauntlets of Strength100.0%
  • Iron Branch100.0%
  • Magic Stick100.0%
  • Quelling Blade50.0%
  • Faerie Fire25.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 109 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Soul Ring81.7%37.1%5:13
Phase Boots37.6%46.3%6:06
Power Treads16.5%22.2%7:22
Magic Wand62.4%30.9%8:23
Bracer45.9%34.0%8:58
Kaya24.8%11.1%13:50
Kaya and Sange55.0%50.0%19:24
Blink Dagger45.9%52.0%19:47
Arcane Boots18.3%55.0%–
Shiva's Guard11.9%100.0%–
Lotus Orb11.0%66.7%–
Eul's Scepter of Divinity7.3%62.5%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand48:23
0–50%5–1050%15–20100%
Bracer38:58
0–50%5–10100%15–20100%
Kaya314:03
10–1550%15–200%
Phase Boots26:06
5–1050%
Power Treads27:22
5–1050%
Sange219:22
15–200%20–250%
Soul Ring25:13
0–50%5–10100%
Kaya and Sange219:24
15–200%20–250%
Blink Dagger119:47
15–200%
Blade Mail115:12
15–20100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (45.7%); the last number is the sample size.