Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 167 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 40.9% | 303 matches |
| 35 to 50 min | 46.4% | 349 matches |
| 50 min or more | 44.7% | 76 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango46.1%
Blood Grenade46.7%
Magic Stick46.0%
Iron Branch45.7%
Sentry Ward45.1%
Faerie Fire46.3%
Enchanted Mango45.0%
Clarity50.9%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 926 | 46.2% | 5:24 | |
| 156 | 44.9% | 5:33 | |
| 1,304 | 46.0% | 6:09 | |
| 963 | 50.6% | 21:24 | |
| 306 | 52.0% | 22:29 | |
| 418 | 50.7% | 22:59 | |
| 118 | 64.4% | 34:06 |
Best allies
Win rate with each ally (minimum of 1 matches).
Pudge54.4%+10.4 pp103
Clinkz83.3%+39.4 pp6
Lone Druid72.7%+28.8 pp11
Snapfire60.7%+16.8 pp28
Riki66.7%+22.7 pp15
Axe55.6%+11.6 pp45
Dark Willow60.0%+16.0 pp25
Ursa58.6%+14.7 pp29
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1,304 | 6:09 | 0–545%5–1047%10–1545% | |
| 963 | 21:24 | 15–2057%20–2549%25–3044%30–3536% | |
| 926 | 5:24 | 0–547%5–1045%10–1545% | |
| 418 | 22:59 | 15–2047%20–2554%25–3049% | |
| 306 | 22:29 | 15–2054%20–2552%25–3038%30–3556% | |
| 156 | 5:33 | 0–537%5–1051% | |
| 118 | 34:06 | 30–3565%35–4063% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Lone Druid84.6%+40.7 pp13
Drow Ranger66.7%+22.7 pp48
Meepo85.7%+41.8 pp7
Shadow Fiend68.2%+24.2 pp22
Puck68.8%+24.8 pp16
Hoodwink56.9%+12.9 pp58
Dragon Knight55.3%+11.3 pp76
Elder Titan100.0%+56.0 pp3
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Abaddon0.0%-44.0 pp8
Death Prophet9.1%-34.9 pp11
Pugna9.1%-34.9 pp11
Earth Spirit13.3%-30.6 pp15
Sniper20.7%-23.3 pp29
Anti-Mage27.0%-17.0 pp63
Undying25.0%-19.0 pp40
Bounty Hunter26.3%-17.6 pp38
The column in pp represents the difference from the hero's overall win rate (44.0%); the last number is the sample size.
