Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 141 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 52.0% | 323 matches |
| 35 to 50 min | 46.5% | 310 matches |
| 50 min or more | 53.8% | 52 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Magic Stick75.0%
Circlet50.0%
Magic Wand50.0%
Sentry Ward50.0%
Faerie Fire50.0%
Slippers of Agility25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 69 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 62.3% | 65.1% | 0:10 | |
| 50.7% | 60.0% | 4:04 | |
| 34.8% | 58.3% | 4:23 | |
| 17.4% | 66.7% | 7:16 | |
| 65.2% | 62.2% | 9:02 | |
| 18.8% | 76.9% | 15:35 | |
| 21.7% | 73.3% | 22:59 | |
| 18.8% | 76.9% | – | |
| 15.9% | 54.6% | – | |
| 14.5% | 90.0% | – | |
| 11.6% | 87.5% | – | |
| 8.7% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Enigma76.9%+25.4 pp26
Nyx Assassin61.7%+10.2 pp128
Leshrac73.7%+22.1 pp19
Sniper60.0%+8.5 pp65
Oracle63.2%+11.6 pp38
Mirana56.9%+5.3 pp102
Witch Doctor56.9%+5.3 pp102
Rubick53.9%+2.3 pp206
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 14:30 | 10–1550%15–20100% | |
| 3 | 4:23 | 0–5100%5–100% | |
| 2 | 7:16 | 5–1050% | |
| 2 | 9:02 | 5–10100%10–150% | |
| 2 | 22:59 | 20–25100% | |
| 2 | 15:35 | 10–15100%15–20100% | |
| 2 | 11:22 | 5–10100%10–15100% | |
| 1 | 5:20 | 5–100% | |
| 1 | 4:04 | 0–50% | |
| 1 | 16:38 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Lion66.0%+14.5 pp156
Abaddon78.3%+26.7 pp23
Batrider87.5%+36.0 pp8
Drow Ranger61.8%+10.2 pp102
Axe59.9%+8.3 pp132
Lifestealer58.4%+6.9 pp178
Naga Siren100.0%+48.5 pp4
Oracle66.7%+15.1 pp33
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Anti-Mage43.2%-8.4 pp139
Snapfire40.3%-11.3 pp72
Necrophos44.0%-7.5 pp134
Magnus41.6%-10.0 pp77
Bounty Hunter42.0%-9.6 pp81
Doom43.2%-8.4 pp88
Crystal Maiden43.8%-7.8 pp96
Mirana45.9%-5.7 pp133
The column in pp represents the difference from the hero's overall win rate (51.5%); the last number is the sample size.
