Razor

Day 10/10 · Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
166
Win rate
50.6%
Adjusted WR
43.1%
Pick rate
0.9%
Position in the role
#36 of 120
Score
A71/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 134 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

11 matches · 36.4% win rate · 8.2% of matches
Plasma Field
1
Static Link
2
Plasma Field
3
Static Link
4
Plasma Field
5
Eye of the Storm
6
Plasma Field
7
Storm Surge
8
Storm Surge
9
Storm Surge
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

Creates A Second Plasma Field Delayed By 0.8s
Picked 8.5% · Win 65.5%
Best win rate
25
Static Link Steals Attack Speed
Picked 91.5% · Win 59.2%
Most picked
+35% Storm Surge Slow and Damage
Picked 21.1% · Win 45.2%
20
-0.1s Eye of the Storm Strike Interval
Picked 78.9% · Win 52.2%
Main pick
+6 Static Link Damage Steal
Picked 40.2% · Win 46.1%
15
+12 Strength
Picked 59.9% · Win 49.4%
Main pick
+0.75s Plasma Field Slow Duration
Picked 32.1% · Win 44.7%
10
+4 Armor
Picked 67.9% · Win 48.3%
Main pick

By match duration

Up to 35 min50.7%343 matches
35 to 50 min46.1%321 matches
50 min or more52.6%57 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch47.8%
  • Tango47.6%
  • Faerie Fire46.6%
  • Circlet49.9%
  • Magic Stick45.5%
  • Slippers of Agility48.6%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Wraith Band43349.2%1:54
Magic Wand85147.1%3:08
Infused Raindrops19546.2%4:51
Falcon Blade83248.2%6:22
Maelstrom74247.8%13:20
Yasha1,03149.5%15:54
Sange8653.5%17:01
Mjollnir42052.9%17:54
Sange and Yasha11056.4%18:14
Manta Style52952.7%19:58
Black King Bar1,13247.1%25:18
Satanic50861.2%34:17

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Black King Bar1,13225:18
15–2062%20–2554%25–3044%30–3531%
Yasha1,03115:54
10–1554%15–2047%20–2546%
Magic Wand8513:08
0–548%5–1044%
Falcon Blade8326:22
0–548%5–1049%10–1543%
Maelstrom74213:20
10–1553%15–2034%
Manta Style52919:58
15–2054%20–2551%25–3054%
Satanic50834:17
25–3071%30–3565%35–4054%40–4562%
Wraith Band4331:54
0–549%
Mjollnir42017:54
15–2057%20–2537%
Infused Raindrops1954:51
0–543%5–1049%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.3%); the last number is the sample size.