Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 83 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 56.3% | 293 matches |
| 35 to 50 min | 52.6% | 232 matches |
| 50 min or more | 43.8% | 48 matches |
Starting items
Boots of Speed100.0%
Sentry Ward100.0%
Tango100.0%
Blood Grenade100.0%
Iron Branch75.0%
Magic Stick75.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 66 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 59.1% | 56.4% | 3:11 | |
| 15.2% | 30.0% | 6:05 | |
| 10.6% | 42.9% | 8:06 | |
| 71.2% | 57.5% | 10:26 | |
| 39.4% | 65.4% | 18:05 | |
| 37.9% | 96.0% | – | |
| 24.2% | 93.8% | – | |
| 19.7% | 61.5% | – | |
| 18.2% | 75.0% | – | |
| 10.6% | 100.0% | – | |
| 10.6% | 71.4% | – | |
| 9.1% | 83.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Keeper of the Light80.0%+24.8 pp25
Dazzle77.3%+22.1 pp22
Rubick63.4%+8.2 pp123
Pudge60.7%+5.5 pp163
Ogre Magi66.0%+10.8 pp53
Clinkz72.0%+16.8 pp25
Windranger61.9%+6.7 pp105
Ember Spirit65.5%+10.3 pp55
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 3:11 | 0–533% | |
| 3 | 5:53 | 0–50%5–1050% | |
| 3 | 10:26 | 5–100%10–1550% | |
| 2 | 18:05 | 15–200%20–250% | |
| 1 | 8:06 | 5–100% | |
| 1 | 6:05 | 5–100% | |
| 1 | 11:23 | 10–150% | |
| 1 | 24:05 | 20–250% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon90.9%+35.7 pp11
Sand King77.8%+22.6 pp18
Zeus64.9%+9.7 pp74
Drow Ranger64.1%+8.9 pp78
Invoker60.7%+5.5 pp145
Storm Spirit70.4%+15.2 pp27
Silencer64.8%+9.6 pp54
Juggernaut61.5%+6.3 pp96
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma27.1%-28.1 pp48
Spirit Breaker45.1%-10.1 pp113
Outworld Devourer45.6%-9.6 pp103
Io39.4%-15.8 pp33
Rubick49.1%-6.1 pp173
Earthshaker47.2%-8.0 pp108
Marci38.5%-16.7 pp26
Dragon Knight49.2%-6.0 pp130
The column in pp represents the difference from the hero's overall win rate (55.2%); the last number is the sample size.
