Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 88 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 55.9% | 286 matches |
| 35 to 50 min | 52.1% | 213 matches |
| 50 min or more | 42.9% | 42 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango52.3%
Blood Grenade52.9%
Magic Stick52.3%
Iron Branch54.3%
Sentry Ward54.2%
Faerie Fire53.4%
Enchanted Mango53.1%
Circlet54.3%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 219 | 55.3% | 2:52 | |
| 1,244 | 53.7% | 5:05 | |
| 1,487 | 52.4% | 6:36 | |
| 491 | 57.8% | 7:43 | |
| 1,229 | 53.3% | 21:05 | |
| 1,283 | 57.5% | 21:30 | |
| 26 | 30.8% | 28:00 | |
| 38 | 63.2% | 37:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Dazzle85.0%+30.2 pp20
Keeper of the Light82.6%+27.8 pp23
Phoenix77.3%+22.4 pp22
Pudge61.7%+6.8 pp154
Rubick61.0%+6.2 pp118
Windranger61.4%+6.5 pp101
Ember Spirit64.8%+10.0 pp54
Sven62.0%+7.2 pp79
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1,487 | 6:36 | 0–555%5–1052%10–1550% | |
| 1,283 | 21:30 | 10–1559%15–2063%20–2557%25–3052%30–3551% | |
| 1,244 | 5:05 | 0–554%5–1055%10–1550% | |
| 1,229 | 21:05 | 10–1562%15–2057%20–2552%25–3048% | |
| 491 | 7:43 | 0–555%5–1061%10–1556% | |
| 219 | 2:52 | 0–556%5–1048% | |
| 38 | 37:00 | 35–4063% | |
| 26 | 28:00 | 25–3031% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon90.9%+36.1 pp11
Gyrocopter76.7%+21.8 pp30
Bloodseeker80.0%+25.2 pp15
Sand King77.8%+22.9 pp18
Drow Ranger65.8%+10.9 pp73
Invoker61.6%+6.7 pp138
Zeus64.7%+9.9 pp68
Storm Spirit72.0%+17.2 pp25
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma28.3%-26.6 pp46
Enchantress26.7%-28.2 pp15
Io36.4%-18.5 pp33
Spirit Breaker44.7%-10.2 pp103
Earth Spirit40.0%-14.9 pp35
Faceless Void40.5%-14.3 pp37
Outworld Devourer46.9%-7.9 pp98
Dragon Knight48.8%-6.1 pp123
The column in pp represents the difference from the hero's overall win rate (54.9%); the last number is the sample size.
