Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 501 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 54.3% | 357 matches |
| 35 to 50 min | 47.6% | 294 matches |
| 50 min or more | 42.3% | 78 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Blood Grenade100.0%
Gauntlets of Strength66.7%
Ring of Regen66.7%
Magic Stick66.7%
Faerie Fire66.7%
Quelling Blade33.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 135 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 11.1% | 53.3% | 6:20 | |
| 8.1% | 72.7% | 6:59 | |
| 42.2% | 73.7% | 9:13 | |
| 57.8% | 68.0% | 10:26 | |
| 73.3% | 65.7% | 11:25 | |
| 46.7% | 58.7% | 12:05 | |
| 20.7% | 96.4% | 14:59 | |
| 28.1% | 79.0% | 21:41 | |
| 12.6% | 64.7% | – | |
| 5.2% | 100.0% | – | |
| 4.4% | 83.3% | – | |
| 4.4% | 66.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Huskar82.4%+29.1 pp17
Vengeful Spirit71.7%+18.5 pp53
Legion Commander67.7%+14.5 pp65
Night Stalker70.3%+17.0 pp37
Sven63.2%+9.9 pp114
Rubick61.2%+8.0 pp134
Anti-Mage60.5%+7.2 pp129
Clinkz73.7%+20.5 pp19
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 6:19 | 0–5100%5–10100% | |
| 2 | 5:21 | 0–5100%5–10100% | |
| 2 | 21:41 | 20–25100% | |
| 2 | 11:25 | 10–15100% | |
| 2 | 6:11 | 5–10100% | |
| 1 | 12:06 | 10–15100% | |
| 1 | 12:05 | 10–15100% | |
| 1 | 14:59 | 10–15100% | |
| 1 | 14:26 | 10–15100% | |
| 1 | 10:26 | 10–15100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Chaos Knight79.0%+25.7 pp19
Slardar69.8%+16.5 pp43
Tusk67.9%+14.7 pp53
Drow Ranger64.4%+11.2 pp73
Axe63.0%+9.8 pp92
Weaver69.7%+16.5 pp33
Techies62.1%+8.9 pp103
Lion59.5%+6.2 pp185
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Lifestealer44.6%-8.6 pp148
Invoker46.4%-6.8 pp153
Juggernaut47.8%-5.4 pp205
Sniper43.7%-9.6 pp71
Marci41.3%-11.9 pp46
Outworld Devourer47.1%-6.1 pp121
Rubick49.3%-3.9 pp213
Riki38.7%-14.5 pp31
The column in pp represents the difference from the hero's overall win rate (53.2%); the last number is the sample size.
