Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 316 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 43.9% | 1,468 matches |
| 35 to 50 min | 57.5% | 1,335 matches |
| 50 min or more | 60.5% | 329 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Quelling Blade92.3%
Magic Stick92.3%
Faerie Fire61.5%
Circlet30.8%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 163 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 74.8% | 47.5% | 1:50 | |
| 17.8% | 44.8% | 2:25 | |
| 97.5% | 45.9% | 6:51 | |
| 19.6% | 15.6% | 8:47 | |
| 71.2% | 53.4% | 15:21 | |
| 60.1% | 65.3% | 18:32 | |
| 9.2% | 86.7% | 23:50 | |
| 3.7% | 100.0% | 23:58 | |
| 6.1% | 50.0% | 24:47 | |
| 9.8% | 93.8% | 24:53 | |
| 4.3% | 100.0% | 25:00 | |
| 4.9% | 12.5% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Kunkka74.2%+22.6 pp66
Dawnbreaker62.0%+10.3 pp184
Disruptor61.1%+9.5 pp211
Winter Wyvern59.7%+8.0 pp191
Shadow Shaman59.2%+7.6 pp184
Spirit Breaker57.4%+5.8 pp263
Bounty Hunter58.8%+7.2 pp170
Nyx Assassin57.7%+6.0 pp208
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (13 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 12 | 6:51 | 5–1091%10–15100% | |
| 12 | 10:18 | 5–1075%10–15100% | |
| 11 | 1:33 | Start67%0–5100%5–10100% | |
| 10 | 18:32 | 10–15100%15–20100%20–25100% | |
| 10 | 15:21 | 10–1583%15–20100% | |
| 3 | 23:06 | 20–25100% | |
| 2 | 23:31 | 20–25100% | |
| 1 | 2:25 | 0–5100% | |
| 1 | 2:21 | 0–50% | |
| 1 | 23:58 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Monkey King70.8%+19.2 pp72
Sand King75.0%+23.3 pp36
Drow Ranger64.4%+12.8 pp177
Faceless Void66.3%+14.6 pp89
Enchantress68.9%+17.2 pp45
Lina61.1%+9.5 pp175
Gyrocopter64.1%+12.4 pp78
Ogre Magi59.5%+7.8 pp190
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Warlock33.3%-18.3 pp72
Sven40.2%-11.5 pp401
Bounty Hunter41.4%-10.2 pp210
Io39.6%-12.1 pp101
Anti-Mage44.8%-6.8 pp281
Troll Warlord30.4%-21.2 pp23
Dragon Knight45.6%-6.1 pp340
Omniknight37.3%-14.4 pp51
The column in pp represents the difference from the hero's overall win rate (51.7%); the last number is the sample size.
