Oracle

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
514
Win rate
51.0%
Adjusted WR
46.7%
Pick rate
6.6%
Position in the meta
#51 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 156 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

53 matches · 49.1% win rate · 34.0% of matches
Fortune's End
1
Purifying Flames
2
Purifying Flames
3
Fate's Edict
4
Purifying Flames
5
False Promise
6
Purifying Flames
7
Fortune's End
8
Fortune's End
9
Fortune's End
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

Fortune's End constantly Dispels
Picked 25.8% · Win 62.8%
25
+1.5s False Promise Duration
Picked 74.2% · Win 62.8%
Main pick
-20s False Promise Cooldown
Picked 83.2% · Win 62.1%
Most picked
20
-1s Purifying Flames Cooldown
Picked 16.8% · Win 63.4%
Best win rate
+100 Fortune's End Radius
Picked 68.2% · Win 59.9%
Most picked
15
+25%% Purifying Flames Enemy Damage
Picked 31.8% · Win 60.6%
Best win rate
+0.5s Fortune's End Duration
Picked 40.7% · Win 52.3%
10
+8 Armor False Promise
Picked 59.3% · Win 52.3%
Main pick

By match duration

Up to 35 min49.7%350 matches
35 to 50 min54.3%140 matches
50 min or more50.0%24 matches

Starting items

  • Tango100.0%
  • Iron Branch83.3%
  • Magic Stick83.3%
  • Sentry Ward83.3%
  • Blood Grenade83.3%
  • Enchanted Mango33.3%
  • Faerie Fire33.3%
  • Ring of Regen16.7%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 116 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand56.9%47.0%6:19
Infused Raindrops5.2%83.3%6:54
Arcane Boots85.3%55.6%10:17
Mekansm6.9%50.0%15:43
Holy Locket10.3%100.0%16:33
Blink Dagger37.9%81.8%19:11
Glimmer Cape17.2%60.0%21:59
Aether Lens16.4%73.7%–
Null Talisman4.3%80.0%–
Phylactery4.3%80.0%–
Bottle3.4%75.0%–
Force Staff3.4%50.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Ring of Basilius56:12
0–50%5–1075%
Arcane Boots510:17
5–1033%10–15100%
Magic Wand45:15
0–550%5–10100%
Glimmer Cape221:59
15–200%25–30100%
Blink Dagger119:11
15–20100%
Mekansm115:43
15–200%
Urn of Shadows116:23
15–20100%
Kaya120:14
20–25100%
Infused Raindrops16:54
5–100%
Holy Locket116:33
15–20100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (52.1%); the last number is the sample size.