Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 95 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 56.7% | 141 matches |
| 35 to 50 min | 48.0% | 50 matches |
| 50 min or more | 33.3% | 9 matches |
Starting items
Gauntlets of Strength100.0%
Magic Stick100.0%
Tango100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 63 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 31.7% | 45.0% | 7:34 | |
| 9.5% | 33.3% | 17:48 | |
| 47.6% | 40.0% | – | |
| 36.5% | 56.5% | – | |
| 33.3% | 52.4% | – | |
| 22.2% | 42.9% | – | |
| 19.0% | 58.3% | – | |
| 14.3% | 88.9% | – | |
| 14.3% | 66.7% | – | |
| 11.1% | 28.6% | – | |
| 9.5% | 100.0% | – | |
| 7.9% | 60.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter94.1%+41.8 pp17
Skywrath Mage76.9%+24.6 pp13
Rubick62.5%+10.2 pp56
Tusk80.0%+27.7 pp10
Outworld Devourer68.0%+15.7 pp25
Monkey King75.0%+22.7 pp12
Lina68.4%+16.1 pp19
Sven63.3%+11.0 pp30
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 17:48 | 15–200% | |
| 1 | 15:11 | 15–200% | |
| 1 | 7:34 | 5–100% | |
| 1 | 24:33 | 20–250% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Lion75.7%+23.4 pp37
Phantom Lancer76.7%+24.4 pp30
Zeus74.1%+21.8 pp27
Bane87.5%+35.2 pp8
Hoodwink72.0%+19.7 pp25
Juggernaut70.0%+17.7 pp30
Alchemist100.0%+47.7 pp4
Meepo100.0%+47.7 pp4
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Rubick28.3%-24.0 pp53
Nature's Prophet16.7%-35.6 pp12
Ursa16.7%-35.6 pp12
Crystal Maiden30.8%-21.5 pp26
Windranger33.3%-19.0 pp33
Drow Ranger36.0%-16.3 pp25
Dragon Knight42.9%-9.5 pp56
Lycan0.0%-52.3 pp3
The column in pp represents the difference from the hero's overall win rate (52.3%); the last number is the sample size.
