Shadow Fiend

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
1,394
Win rate
39.0%
Adjusted WR
36.4%
Pick rate
4.9%
Position in the meta
#115 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 789 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

147 matches · 45.6% win rate · 18.6% of matches
Shadowraze
1
Presence of the Dark Lord
2
Shadowraze
3
Presence of the Dark Lord
4
Shadowraze
5
Requiem of Souls
6
Shadowraze
7
Presence of the Dark Lord
8
Presence of the Dark Lord
9
Feast of Souls
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

Feast of Souls Grants +30% Cast Speed
Picked 36.6% · Win 59.2%
Best win rate
25
Shadowraze Applies Attack Damage
Picked 63.4% · Win 50.9%
Most picked
+5 Necromastery Max Souls
Picked 72.9% · Win 45.3%
Most picked
20
+0.2s Requiem Fear per line
Picked 27.1% · Win 46.1%
Best win rate
+1.5 Presence Armor Reduction
Picked 100.0% · Win 41.9%
Main pick
15
+? Feast of Souls Souls Collected Per Hero
Picked 0.0% · Win –
+30 Shadowraze Stack Damage
Picked 53.8% · Win 38.9%
Most picked
10
+30 Feast of Souls Attack Speed
Picked 46.2% · Win 41.0%
Best win rate

By match duration

Up to 35 min36.2%633 matches
35 to 50 min41.5%585 matches
50 min or more40.3%176 matches

Starting items

  • Iron Branch100.0%
  • Observer Ward100.0%
  • Tango100.0%
  • Enchanted Mango100.0%
  • Faerie Fire66.7%
  • Blood Grenade33.3%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 69 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bottle52.2%13.9%2:31
Magic Wand46.4%43.8%4:28
Power Treads59.4%43.9%7:32
Eul's Scepter of Divinity13.0%11.1%12:45
Yasha and Kaya30.4%19.1%14:08
Manta Style18.8%69.2%14:11
Blink Dagger46.4%18.8%18:59
Hurricane Pike13.0%66.7%20:30
Mask of Madness30.4%42.9%–
Falcon Blade17.4%58.3%–
Dragon Lance17.4%33.3%–
Boots of Travel13.0%22.2%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Bottle32:06
0–567%
Power Treads37:32
5–1067%
Blink Dagger218:59
15–2050%
Magic Wand23:53
0–5100%
Yasha210:38
10–15100%
Eul's Scepter of Divinity112:45
10–150%
Force Staff119:55
15–20100%
Aghanim's Scepter124:01
20–25100%
Manta Style114:11
10–15100%
Dragon Lance116:48
15–20100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (39.0%); the last number is the sample size.