Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 693 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.4% | 888 matches |
| 35 to 50 min | 50.6% | 634 matches |
| 50 min or more | 58.0% | 150 matches |
Starting items
Circlet90.9%
Tango90.9%
Iron Branch81.8%
Faerie Fire81.8%
Magic Stick72.7%
Observer Ward36.4%
Blood Grenade18.2%
Enchanted Mango9.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 208 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 76.4% | 51.6% | 3:09 | |
| 34.1% | 50.7% | 3:21 | |
| 38.9% | 45.7% | 5:32 | |
| 23.6% | 73.5% | 11:37 | |
| 73.1% | 61.2% | 13:59 | |
| 5.8% | 58.3% | 14:57 | |
| 8.7% | 100.0% | 17:32 | |
| 55.3% | 71.3% | 17:38 | |
| 10.6% | 100.0% | 26:44 | |
| 7.2% | 100.0% | – | |
| 5.3% | 81.8% | – | |
| 4.8% | 90.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Sven62.4%+12.2 pp250
Dazzle64.8%+14.6 pp108
Legion Commander62.1%+11.8 pp145
Oracle61.0%+10.7 pp123
Nyx Assassin57.3%+7.0 pp269
Undying56.7%+6.5 pp208
Dark Willow57.1%+6.8 pp177
Spirit Breaker53.5%+3.3 pp342
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (11 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 3:09 | Start0%0–543%5–10100% | |
| 7 | 18:03 | 15–2067%20–25100% | |
| 6 | 17:38 | 15–2060%20–25100% | |
| 6 | 3:08 | 0–560%5–100% | |
| 6 | 13:48 | 10–1567% | |
| 2 | 5:32 | 0–5100%5–100% | |
| 2 | 26:44 | 25–30100% | |
| 2 | 17:32 | 10–15100%20–25100% | |
| 2 | 17:11 | 10–15100%15–20100% | |
| 2 | 3:57 | 0–50% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Monkey King68.4%+18.2 pp114
Puck65.6%+15.4 pp93
Tidehunter61.6%+11.4 pp245
Tiny63.7%+13.5 pp113
Batrider73.9%+23.7 pp23
Zeus59.9%+9.7 pp187
Centaur Warrunner63.3%+13.1 pp79
Timbersaw59.8%+9.5 pp164
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Riki34.7%-15.5 pp95
Dazzle36.1%-14.1 pp83
Invoker42.8%-7.5 pp367
Outworld Devourer42.3%-7.9 pp300
Disruptor43.5%-6.8 pp237
Earthshaker44.6%-5.6 pp336
Phoenix41.2%-9.1 pp119
Io40.7%-9.5 pp108
The column in pp represents the difference from the hero's overall win rate (50.2%); the last number is the sample size.
