Necrophos

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
1,468
Win rate
49.8%
Adjusted WR
47.2%
Pick rate
15.8%
Position in the meta
#25 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 767 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

263 matches · 49.1% win rate · 34.3% of matches
Death Pulse
1
Heartstopper Aura
2
Death Pulse
3
Ghost Shroud
4
Death Pulse
5
Reaper's Scythe
6
Death Pulse
7
Heartstopper Aura
8
Heartstopper Aura
9
Heartstopper Aura
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+? Reaper's Scythe Damage Per Missing HP
Picked 0.0% · Win –
25
-2.5s Death Pulse Cooldown
Picked 100.0% · Win 62.9%
Main pick
+75 Spell Area of Effect
Picked 38.9% · Win 59.4%
Best win rate
20
+20% Heartstopper Regen Reduction
Picked 61.1% · Win 54.0%
Most picked
+15% Ghost Shroud Movement Slow
Picked 37.8% · Win 51.4%
15
+60 Death Pulse Heal
Picked 62.2% · Win 51.7%
Main pick
-2.5s Ghost Shroud Cooldown
Picked 26.1% · Win 48.7%
10
+2s Sadist Stack Duration
Picked 73.9% · Win 50.0%
Main pick

By match duration

Up to 35 min51.6%847 matches
35 to 50 min47.0%504 matches
50 min or more48.7%117 matches

Starting items

  • Circlet90.9%
  • Tango90.9%
  • Iron Branch81.8%
  • Faerie Fire81.8%
  • Magic Stick72.7%
  • Observer Ward36.4%
  • Blood Grenade18.2%
  • Enchanted Mango9.1%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 252 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand77.4%52.3%3:09
Bracer33.3%53.6%3:21
Null Talisman40.9%44.7%5:32
Consecrated Wraps24.6%72.6%11:37
Radiance73.0%63.0%13:59
Eul's Scepter of Divinity6.3%56.3%14:57
Meteor Hammer8.7%100.0%17:32
Boots of Travel55.2%71.2%17:38
Heart of Tarrasque12.7%100.0%26:44
Shiva's Guard6.7%100.0%–
Lotus Orb5.2%76.9%–
Manta Style4.8%91.7%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (11 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand93:09
Start0%0–543%5–10100%
Aghanim's Shard718:03
15–2067%20–25100%
Boots of Travel617:38
15–2060%20–25100%
Bracer63:08
0–560%5–100%
Radiance613:48
10–1567%
Null Talisman25:32
0–5100%5–100%
Heart of Tarrasque226:44
25–30100%
Meteor Hammer217:32
10–15100%20–25100%
Kaya217:11
10–15100%15–20100%
Infused Raindrops23:57
0–50%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.1%); the last number is the sample size.