Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 702 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 46.6% | 1,727 matches |
| 35 to 50 min | 51.1% | 1,759 matches |
| 50 min or more | 59.3% | 459 matches |
Starting items
Tango100.0%
Iron Branch90.0%
Circlet90.0%
Blood Grenade90.0%
Faerie Fire50.0%
Quelling Blade20.0%
Gauntlets of Strength20.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 153 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 9.8% | 53.3% | 8:45 | |
| 66.7% | 46.1% | 9:58 | |
| 15.7% | 37.5% | 10:23 | |
| 35.9% | 50.9% | 11:10 | |
| 22.9% | 54.3% | 12:12 | |
| 7.2% | 45.5% | 13:44 | |
| 33.3% | 49.0% | 14:51 | |
| 9.2% | 50.0% | 18:38 | |
| 21.6% | 66.7% | – | |
| 8.5% | 61.5% | – | |
| 7.2% | 100.0% | – | |
| 7.2% | 27.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Outworld Devourer56.7%+6.6 pp337
Ember Spirit55.2%+5.1 pp250
Dragon Knight53.5%+3.4 pp454
Lone Druid61.5%+11.5 pp52
Phoenix57.6%+7.5 pp99
Doom54.5%+4.4 pp189
Dawnbreaker53.8%+3.8 pp221
Razor56.9%+6.8 pp102
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (10 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 8 | 9:58 | 0–5100%10–1533% | |
| 6 | 8:51 | 5–1025%10–150% | |
| 5 | 9:30 | 0–5100%5–10100%10–1533% | |
| 3 | 14:51 | 10–15100%15–200% | |
| 2 | 1:29 | 0–550% | |
| 2 | 9:24 | 5–10100%10–150% | |
| 2 | 11:10 | 10–1550% | |
| 2 | 17:10 | 15–20100% | |
| 2 | 16:37 | 15–20100% | |
| 1 | 17:50 | 15–200% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Sniper62.1%+12.0 pp166
Queen of Pain61.1%+11.1 pp193
Drow Ranger59.9%+9.8 pp237
Kez63.0%+12.9 pp100
Shadow Demon68.4%+18.3 pp38
Alchemist67.5%+17.4 pp40
Phantom Assassin60.0%+9.9 pp120
Treant Protector65.7%+15.6 pp35
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter39.7%-10.4 pp237
Outworld Devourer42.9%-7.2 pp329
Abaddon33.3%-16.8 pp42
Disruptor43.0%-7.1 pp242
Riki40.6%-9.5 pp96
Enigma41.0%-9.1 pp100
Windranger46.6%-3.5 pp391
Pugna41.9%-8.2 pp93
The column in pp represents the difference from the hero's overall win rate (50.1%); the last number is the sample size.
