Lich

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
1,564
Win rate
48.6%
Adjusted WR
46.1%
Pick rate
12.4%
Position in the meta
#60 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 443 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

89 matches · 55.1% win rate · 20.1% of matches
Frost Blast
1
Sinister Gaze
2
Frost Blast
3
Frost Shield
4
Frost Blast
5
Chain Frost
6
Frost Blast
7
Sinister Gaze
8
Sinister Gaze
9
Sinister Gaze
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

Frost Shield Provides +50 HP Regen
Picked 16.4% · Win 62.3%
25
Chain Frost Unlimited Bounces
Picked 83.6% · Win 66.2%
Main pick
2 Frost Shield Charges
Picked 13.1% · Win 63.7%
20
Chain Frost on Death
Picked 86.9% · Win 64.4%
Main pick
+0.3s Sinister Gaze Duration
Picked 69.4% · Win 58.5%
Most picked
15
-3.5s Frost Blast Cooldown
Picked 30.6% · Win 59.2%
Best win rate
+10% Frost Shield Damage Reduction
Picked 42.5% · Win 50.6%
10
+125 Frost Blast Radius and Area Damage
Picked 57.5% · Win 54.0%
Main pick

By match duration

Up to 35 min47.2%736 matches
35 to 50 min49.0%645 matches
50 min or more53.0%183 matches

Starting items

  • Sentry Ward100.0%
  • Tango100.0%
  • Blood Grenade100.0%
  • Magic Stick81.8%
  • Iron Branch63.6%
  • Enchanted Mango63.6%
  • Faerie Fire63.6%
  • Smoke of Deceit54.6%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 157 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand51.0%55.0%4:33
Tranquil Boots84.7%51.9%7:25
Infused Raindrops7.6%50.0%8:30
Bracer3.2%60.0%9:22
Aether Lens3.8%100.0%13:54
Blink Dagger42.0%66.7%14:21
Eul's Scepter of Divinity3.2%100.0%22:54
Glimmer Cape27.4%41.9%–
Aghanim's Scepter8.9%92.9%–
Force Staff8.3%84.6%–
Arcane Boots6.4%40.0%–
Meteor Hammer5.7%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (11 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Tranquil Boots117:25
0–5100%5–1044%10–150%
Magic Wand66:21
0–533%5–1050%15–200%
Infused Raindrops48:19
5–1067%10–15100%
Aghanim's Shard418:16
15–2067%20–25100%
Blink Dagger214:21
10–15100%15–20100%
Bracer19:22
5–10100%
Headdress121:56
20–25100%
Eul's Scepter of Divinity122:54
20–25100%
Drum of Endurance123:27
20–25100%
Aether Lens113:54
10–15100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (49.2%); the last number is the sample size.