Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 159 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 55.1% | 1,770 matches |
| 35 to 50 min | 51.1% | 1,921 matches |
| 50 min or more | 46.4% | 494 matches |
Starting items
Gauntlets of Strength100.0%
Iron Branch100.0%
Tango100.0%
Circlet85.7%
Quelling Blade57.1%
Observer Ward14.3%
Faerie Fire14.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 125 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 65.6% | 59.8% | 3:31 | |
| 56.0% | 48.6% | 6:36 | |
| 22.4% | 50.0% | 7:54 | |
| 88.0% | 60.9% | 8:12 | |
| 85.6% | 62.6% | 13:16 | |
| 76.8% | 66.7% | 16:21 | |
| 8.0% | 100.0% | 19:40 | |
| 4.0% | 80.0% | 22:45 | |
| 22.4% | 92.9% | – | |
| 8.0% | 100.0% | – | |
| 4.8% | 100.0% | – | |
| 4.0% | 40.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter65.0%+12.6 pp200
Phoenix63.0%+10.6 pp108
Jakiro61.3%+8.9 pp124
Invoker56.6%+4.3 pp521
Necrophos59.0%+6.6 pp200
Spectre58.5%+6.2 pp176
Juggernaut56.0%+3.6 pp400
Winter Wyvern58.0%+5.7 pp193
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (7 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 7 | 8:12 | 0–5100%5–1050%10–15100%15–200% | |
| 6 | 13:16 | 5–10100%10–1575%15–200% | |
| 6 | 3:31 | 0–560%5–100% | |
| 5 | 5:39 | 0–550%5–1033% | |
| 4 | 16:21 | 10–15100%15–20100%20–250% | |
| 2 | 7:54 | 5–10100%10–150% | |
| 1 | 26:48 | 25–30100% | |
| 1 | 4:52 | 0–50% | |
| 1 | 22:45 | 20–25100% | |
| 1 | 19:40 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Sand King74.0%+21.6 pp50
Storm Spirit65.1%+12.8 pp132
Anti-Mage60.8%+8.4 pp347
Lion58.1%+5.7 pp465
Gyrocopter63.0%+10.7 pp92
Underlord63.4%+11.0 pp82
Ember Spirit59.3%+7.0 pp209
Monkey King60.9%+8.5 pp133
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dawnbreaker40.2%-12.2 pp316
Outworld Devourer42.9%-9.4 pp403
Spirit Breaker44.4%-8.0 pp338
Winter Wyvern40.4%-12.0 pp104
Nyx Assassin44.8%-7.6 pp306
Vengeful Spirit42.9%-9.4 pp163
Riki41.0%-11.4 pp100
Shadow Shaman44.7%-7.7 pp253
The column in pp represents the difference from the hero's overall win rate (52.4%); the last number is the sample size.
