Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 145 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 54.3% | 1,862 matches |
| 35 to 50 min | 51.4% | 2,102 matches |
| 50 min or more | 47.7% | 549 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango50.9%
Iron Branch51.5%
Quelling Blade49.7%
Gauntlets of Strength50.1%
Circlet46.3%
Faerie Fire52.6%
Magic Stick54.7%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 351 | 50.4% | 1:27 | |
| 275 | 54.6% | 2:22 | |
| 67 | 56.7% | 3:24 | |
| 612 | 53.6% | 12:37 | |
| 508 | 51.0% | 17:19 | |
| 315 | 57.8% | 27:03 |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter64.4%+12.2 pp216
Meepo68.3%+16.1 pp41
Phoenix61.7%+9.5 pp120
Jakiro60.8%+8.6 pp125
Necrophos58.8%+6.6 pp211
Invoker56.1%+3.9 pp562
Juggernaut56.0%+3.8 pp420
Lich56.7%+4.5 pp277
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 612 | 12:37 | 5–1056%10–1554%15–2053% | |
| 508 | 17:19 | 10–1548%15–2058%20–2537% | |
| 351 | 1:27 | 0–550% | |
| 315 | 27:03 | 20–2579%25–3056%30–3546% | |
| 275 | 2:22 | 0–555% | |
| 67 | 3:24 | 0–557% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Sand King75.0%+22.8 pp52
Anti-Mage61.7%+9.5 pp368
Storm Spirit64.2%+12.0 pp134
Lion58.7%+6.5 pp496
Gyrocopter64.2%+12.0 pp95
Ember Spirit60.2%+8.0 pp216
Shadow Fiend62.2%+10.0 pp111
Kez61.7%+9.5 pp107
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dawnbreaker39.3%-12.9 pp331
Outworld Devourer43.4%-8.8 pp417
Spirit Breaker44.5%-7.7 pp362
Shadow Shaman44.4%-7.7 pp270
Nyx Assassin45.0%-7.1 pp322
Vengeful Spirit43.6%-8.6 pp172
Winter Wyvern41.7%-10.5 pp108
Wraith King45.6%-6.5 pp263
The column in pp represents the difference from the hero's overall win rate (52.2%); the last number is the sample size.
