Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 278 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 56.9% | 613 matches |
| 35 to 50 min | 53.7% | 393 matches |
| 50 min or more | 47.7% | 88 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Quelling Blade46.0%
Iron Branch50.0%
Tango46.8%
Gauntlets of Strength43.9%
Magic Stick49.4%
Circlet48.7%
Faerie Fire48.0%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 78 | 48.7% | 1:35 | |
| 99 | 46.5% | 2:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter71.0%+16.8 pp93
Templar Assassin70.4%+16.2 pp54
Dazzle68.2%+14.0 pp66
Slark62.2%+8.0 pp177
Invoker59.7%+5.5 pp253
Techies60.7%+6.5 pp155
Phoenix65.5%+11.4 pp58
Pugna66.7%+12.5 pp48
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 99 | 2:00 | 0–546% | |
| 78 | 1:35 | 0–549% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Underlord84.2%+30.1 pp19
Anti-Mage66.5%+12.3 pp155
Faceless Void70.3%+16.2 pp64
Clockwerk78.3%+24.1 pp23
Gyrocopter70.0%+15.9 pp50
Lion62.2%+8.1 pp225
Alchemist77.8%+23.6 pp18
Monkey King67.2%+13.1 pp61
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dawnbreaker41.4%-12.7 pp157
Outworld Devourer42.4%-11.8 pp184
Night Stalker41.3%-12.9 pp109
Wraith King41.5%-12.6 pp106
Oracle35.1%-19.0 pp37
Nyx Assassin43.1%-11.1 pp137
Windranger45.4%-8.8 pp194
Sven44.3%-9.9 pp131
The column in pp represents the difference from the hero's overall win rate (54.1%); the last number is the sample size.
