Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 203 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 46.4% | 209 matches |
| 35 to 50 min | 48.6% | 218 matches |
| 50 min or more | 60.0% | 50 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Gauntlets of Strength41.2%
Quelling Blade42.2%
Iron Branch41.0%
Tango40.5%
Circlet30.8%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 34 | 38.2% | 2:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Riki79.0%+28.5 pp19
Outworld Devourer69.2%+18.8 pp52
Disruptor69.6%+19.2 pp46
Phantom Lancer70.0%+19.6 pp40
Invoker61.9%+11.5 pp63
Brewmaster75.0%+24.6 pp12
Tusk71.4%+21.0 pp14
Anti-Mage57.4%+7.0 pp54
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 34 | 2:00 | 0–538% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Tidehunter68.3%+17.9 pp41
Kez70.4%+20.0 pp27
Snapfire63.3%+12.9 pp49
Primal Beast69.6%+19.2 pp23
Ring Master64.7%+14.3 pp34
Techies59.3%+8.9 pp59
Necrophos56.3%+5.8 pp80
Slark56.0%+5.6 pp75
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dazzle17.7%-32.8 pp17
Axe36.9%-13.5 pp65
Skywrath Mage36.7%-13.7 pp49
Pudge44.0%-6.4 pp116
Razor36.7%-13.7 pp30
Outworld Devourer42.4%-8.0 pp59
Rubick45.1%-5.4 pp91
Lifestealer43.6%-6.9 pp62
The column in pp represents the difference from the hero's overall win rate (50.4%); the last number is the sample size.
