Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 593 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 41.8% | 201 matches |
| 35 to 50 min | 38.1% | 126 matches |
| 50 min or more | 55.9% | 34 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Circlet75.0%
Faerie Fire50.0%
Quelling Blade25.0%
Slippers of Agility25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 91 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 23.1% | 47.6% | 1:35 | |
| 60.4% | 45.5% | 2:13 | |
| 89.0% | 51.8% | 7:26 | |
| 63.7% | 48.3% | 13:55 | |
| 60.4% | 67.3% | 16:39 | |
| 25.3% | 95.7% | 21:10 | |
| 14.3% | 84.6% | – | |
| 13.2% | 58.3% | – | |
| 11.0% | 40.0% | – | |
| 8.8% | 25.0% | – | |
| 4.4% | 100.0% | – | |
| 4.4% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter66.7%+23.4 pp63
Visage76.5%+33.2 pp17
Anti-Mage66.7%+23.4 pp24
Doom62.5%+19.2 pp32
Night Stalker58.7%+15.4 pp46
Dragon Knight55.1%+11.8 pp78
Legion Commander56.6%+13.3 pp53
Oracle62.5%+19.2 pp24
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 7:26 | 0–5100%5–10100%10–150% | |
| 4 | 12:09 | 5–10100%10–15100%15–200% | |
| 4 | 13:55 | 10–15100%15–200% | |
| 3 | 2:13 | Start100%0–50%5–10100% | |
| 3 | 16:39 | 15–20100% | |
| 1 | 1:35 | 0–5100% | |
| 1 | 21:10 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Warlock73.9%+30.6 pp23
Lone Druid68.4%+25.1 pp19
Abaddon71.4%+28.1 pp14
Storm Spirit60.6%+17.3 pp33
Batrider83.3%+40.0 pp6
Magnus56.1%+12.9 pp57
Anti-Mage51.9%+8.6 pp79
Monkey King63.2%+19.9 pp19
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dragon Knight31.9%-11.4 pp91
Drow Ranger27.9%-15.4 pp43
Kunkka24.0%-19.3 pp25
Pudge36.6%-6.7 pp153
Nyx Assassin33.3%-10.0 pp69
Winter Wyvern31.7%-11.6 pp41
Juggernaut36.4%-6.9 pp77
Shadow Demon18.2%-25.1 pp11
The column in pp represents the difference from the hero's overall win rate (43.3%); the last number is the sample size.
