Invoker

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
3,410
Win rate
52.1%
Adjusted WR
50.4%
Pick rate
20.6%
Position in the meta
#4 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 552 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

175 matches · 56.0% win rate · 31.7% of matches
Exort
1
Quas
2
Exort
3
Quas
4
Exort
5
Quas
6
Wex
7
Exort
8
Quas
9
Exort
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

Radial Deafening Blast
Picked 100.0% · Win 100.0%
Main pick
25
2x Quas/Wex/Exort Active Bonuses
Picked 0.0% · Win –
+2 Chaos Meteors
Picked 100.0% · Win 65.5%
Main pick
20
+1 Orb Levels
Picked 0.0% · Win –
+25 Alacrity Damage/Speed
Picked 16.9% · Win 60.8%
Best win rate
15
-6s Cold Snap Cooldown
Picked 83.1% · Win 60.7%
Most picked
+50 Ice Wall DPS
Picked 85.3% · Win 53.2%
Main pick
10
-5s Tornado Cooldown
Picked 14.7% · Win 49.0%

By match duration

Up to 35 min50.3%1,528 matches
35 to 50 min55.0%1,457 matches
50 min or more48.2%425 matches

Starting items

  • Tango93.8%
  • Iron Branch87.5%
  • Circlet87.5%
  • Mantle of Intelligence81.3%
  • Observer Ward81.3%
  • Faerie Fire56.3%
  • Blood Grenade25.0%
  • Sage's Mask12.5%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 229 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Null Talisman73.4%45.8%2:16
Magic Wand54.1%52.4%4:56
Spirit Vessel12.7%69.0%9:44
Meteor Hammer60.7%54.0%11:41
Hand of Midas9.6%9.1%12:27
Boots of Travel54.1%60.5%17:18
Blink Dagger17.0%79.5%18:55
Aghanim's Scepter12.7%65.5%19:11
Octarine Core17.9%80.5%19:34
Force Staff5.7%23.1%21:25
Urn of Shadows7.0%43.8%–
Orchid Malevolence5.2%66.7%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (16 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Null Talisman132:16
0–525%5–100%
Meteor Hammer1211:41
5–1067%10–1514%15–200%
Kaya1210:20
5–1040%10–1514%
Magic Wand104:44
0–529%5–10100%10–150%
Boots of Travel1017:18
10–15100%15–2020%20–2533%
Infused Raindrops57:54
0–533%5–10100%20–250%
Hand of Midas212:27
10–150%
Soul Booster220:06
15–200%20–25100%
Rod of Atos216:46
10–15100%15–20100%
Aghanim's Shard221:41
20–2550%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.7%); the last number is the sample size.