Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 212 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 48.8% | 299 matches |
| 35 to 50 min | 40.6% | 187 matches |
| 50 min or more | 46.7% | 30 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango48.1%
Blood Grenade47.7%
Iron Branch48.8%
Sentry Ward47.0%
Magic Stick48.7%
Faerie Fire46.3%
Circlet48.4%
Enchanted Mango46.2%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 979 | 49.2% | 5:15 | |
| 246 | 53.7% | 6:09 | |
| 342 | 48.5% | 7:05 | |
| 693 | 46.8% | 7:55 | |
| 68 | 58.8% | 15:00 | |
| 264 | 54.2% | 16:58 | |
| 61 | 45.9% | 21:31 | |
| 302 | 47.7% | 25:02 | |
| 59 | 61.0% | 25:32 | |
| 54 | 44.4% | 29:30 |
Best allies
Win rate with each ally (minimum of 1 matches).
Sven66.1%+17.6 pp59
Enigma76.5%+28.0 pp17
Earth Spirit67.5%+19.0 pp40
Dawnbreaker60.3%+11.8 pp63
Faceless Void68.2%+19.7 pp22
Dragon Knight57.3%+8.8 pp89
Doom61.5%+13.0 pp39
Shadow Shaman61.8%+13.2 pp34
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 979 | 5:15 | 0–548%5–1051%10–1548% | |
| 693 | 7:55 | 0–557%5–1046%10–1544% | |
| 342 | 7:05 | 0–554%5–1048%10–1547% | |
| 302 | 25:02 | 20–2553%25–3044% | |
| 264 | 16:58 | 10–1548%15–2059%20–2554% | |
| 246 | 6:09 | 0–560%5–1052% | |
| 68 | 15:00 | 15–2059% | |
| 61 | 21:31 | 20–2546% | |
| 59 | 25:32 | 25–3061% | |
| 54 | 29:30 | 25–3044%30–3544% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Warlock77.3%+28.7 pp22
Underlord77.8%+29.3 pp18
Enchantress78.6%+30.0 pp14
Alchemist81.8%+33.3 pp11
Chaos Knight81.8%+33.3 pp11
Kez71.4%+22.9 pp21
Timbersaw67.9%+19.3 pp28
Clinkz72.2%+23.7 pp18
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Legion Commander33.3%-15.2 pp69
Undying33.3%-15.2 pp54
Death Prophet28.6%-20.0 pp28
Lich34.5%-14.0 pp58
Outworld Devourer39.1%-9.4 pp87
Shadow Shaman38.1%-10.4 pp63
Mars27.8%-20.7 pp18
Nature's Prophet36.4%-12.2 pp44
The column in pp represents the difference from the hero's overall win rate (48.5%); the last number is the sample size.
