Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 633 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 47.1% | 340 matches |
| 35 to 50 min | 42.7% | 248 matches |
| 50 min or more | 43.4% | 53 matches |
Starting items
Tango75.0%
Iron Branch62.5%
Circlet62.5%
Faerie Fire62.5%
Blood Grenade62.5%
Magic Wand50.0%
Orb of Frost25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 152 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 57.2% | 62.1% | 1:38 | |
| 7.9% | 41.7% | 4:45 | |
| 73.7% | 62.5% | 6:10 | |
| 8.6% | 61.5% | 7:26 | |
| 50.0% | 75.0% | 14:08 | |
| 17.8% | 63.0% | 15:32 | |
| 16.4% | 48.0% | 16:13 | |
| 17.1% | 88.5% | 23:02 | |
| 19.1% | 75.9% | – | |
| 15.1% | 69.6% | – | |
| 11.8% | 22.2% | – | |
| 9.2% | 78.6% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Troll Warlord100.0%+54.2 pp7
Dark Willow64.6%+18.7 pp48
Enigma62.8%+17.0 pp43
Tinker66.7%+20.8 pp27
Oracle65.4%+19.5 pp26
Puck66.7%+20.8 pp21
Spirit Breaker53.8%+7.9 pp119
Winter Wyvern57.1%+11.3 pp56
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (8 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 6:04 | 0–50%5–1050% | |
| 2 | 6:10 | 5–1050% | |
| 2 | 8:44 | 5–100%10–150% | |
| 1 | 12:56 | 10–150% | |
| 1 | 7:26 | 5–100% | |
| 1 | 16:13 | 15–200% | |
| 1 | 17:34 | 15–200% | |
| 1 | 14:08 | 10–15100% | |
| 1 | 10:47 | 10–15100% | |
| 1 | 21:58 | 20–250% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Bloodseeker90.9%+45.1 pp11
Warlock69.7%+23.9 pp33
Oracle67.7%+21.8 pp34
Morphling69.2%+23.4 pp26
Omniknight76.9%+31.1 pp13
Gyrocopter63.4%+17.6 pp41
Io63.4%+17.6 pp41
Phantom Assassin60.3%+14.5 pp58
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dawnbreaker33.3%-12.5 pp84
Viper29.0%-16.9 pp38
Outworld Devourer36.9%-8.9 pp111
Nyx Assassin37.0%-8.8 pp100
Witch Doctor37.5%-8.3 pp96
Ursa35.0%-10.8 pp60
Wraith King35.9%-9.9 pp64
Windranger40.2%-5.7 pp127
The column in pp represents the difference from the hero's overall win rate (45.8%); the last number is the sample size.
