Enigma

Day 10/10 · Immortal

Rank

Offlane, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Offlane
Matches
1,037
Win rate
55.2%
Adjusted WR
52.1%
Pick rate
5.4%
Position in the role
#1 of 125
Score
S97/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 353 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

164 matches · 60.4% win rate · 46.5% of matches
Demonic Summoning
1
Malefice
2
Demonic Summoning
3
Malefice
4
Demonic Summoning
5
Black Hole
6
Demonic Summoning
7
Malefice
8
Malefice
9
Midnight Pulse
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Offlane, based on STRATZ data. The selection represents the share of each option at that level.

+4 Malefice Instances
Picked 27.1% · Win 63.4%
25
+4 Demonic Summoning Eidolons
Picked 72.9% · Win 69.1%
Main pick
+200 Midnight Pulse Radius
Picked 19.7% · Win 64.0%
20
+30 Eidolon Damage
Picked 80.3% · Win 65.7%
Main pick
+250 Health
Picked 87.0% · Win 59.9%
Most picked
15
+100 Event Horizon Radius
Picked 13.0% · Win 60.4%
Best win rate
+10 Eidolon Attack Speed
Picked 69.5% · Win 57.8%
Main pick
10
+50 Black Hole Damage Per Second
Picked 30.5% · Win 55.2%

By match duration

Up to 35 min60.0%405 matches
35 to 50 min56.3%256 matches
50 min or more48.6%70 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch56.8%
  • Tango55.8%
  • Magic Stick56.5%
  • Ring of Regen57.0%
  • Faerie Fire56.5%
  • Circlet57.0%
  • Gauntlets of Strength58.7%
  • Wind Lace58.3%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Offlane over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Headdress4,60457.5%3:05
Drum of Endurance4,75457.6%6:22
Magic Wand3,17456.8%6:26
Infused Raindrops32863.1%6:58
Soul Ring1,12658.9%8:19
Hand of Midas33051.5%11:54
Blink Dagger5,09857.1%13:50
Black King Bar4,31358.3%24:53
Soul Booster1,51568.3%29:54
Octarine Core1,35269.3%31:15
Aghanim's Scepter2,35763.9%32:59
Refresher Orb70161.1%41:32

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Offlane, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger5,09813:50
5–1063%10–1560%15–2050%20–2550%25–3050%
Drum of Endurance4,7546:22
0–566%5–1057%10–1551%
Headdress4,6043:05
0–557%5–1057%10–1555%
Black King Bar4,31324:53
15–2075%20–2563%25–3054%30–3549%35–4044%
Magic Wand3,1746:26
0–555%5–1059%10–1557%15–2048%
Aghanim's Scepter2,35732:59
20–2563%25–3071%30–3564%35–4057%40–4565%
Soul Booster1,51529:54
15–2067%20–2573%25–3072%30–3568%35–4060%40–4565%
Octarine Core1,35231:15
20–2575%25–3072%30–3571%35–4061%40–4566%
Soul Ring1,1268:19
0–562%5–1060%10–1556%15–2058%
Refresher Orb70141:32
30–3565%35–4070%40–4559%45–5054%50–5548%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (58.4%); the last number is the sample size.