Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 308 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 45.6% | 114 matches |
| 35 to 50 min | 50.0% | 46 matches |
| 50 min or more | 27.3% | 11 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango47.0%
Blood Grenade46.2%
Iron Branch47.9%
Sentry Ward46.8%
Magic Stick47.1%
Faerie Fire45.5%
Circlet45.1%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 26 | 50.0% | 3:00 | |
| 62 | 59.7% | 4:28 | |
| 851 | 48.2% | 4:47 | |
| 28 | 28.6% | 6:00 | |
| 148 | 60.8% | 9:25 | |
| 219 | 56.2% | 12:33 | |
| 641 | 53.5% | 23:33 | |
| 336 | 56.0% | 26:49 | |
| 176 | 58.5% | 29:56 | |
| 146 | 65.1% | 31:55 |
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 851 | 4:47 | 0–550%5–1048%10–1536% | |
| 641 | 23:33 | 15–2065%20–2555%25–3048%30–3550% | |
| 336 | 26:49 | 20–2548%25–3059%30–3559% | |
| 219 | 12:33 | 10–1558%15–2048% | |
| 176 | 29:56 | 25–3063%30–3553% | |
| 148 | 9:25 | 5–1057%10–1567% | |
| 146 | 31:55 | 25–3074%30–3563%35–4062% | |
| 62 | 4:28 | 0–552%5–1069% | |
| 28 | 6:00 | 5–1029% | |
| 26 | 3:00 | 0–550% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Tiny88.9%+44.0 pp9
Hoodwink62.1%+17.1 pp29
Windranger60.6%+15.7 pp33
Dazzle83.3%+38.4 pp6
Queen of Pain62.5%+17.6 pp24
Warlock75.0%+30.1 pp8
Rubick53.4%+8.5 pp58
Crystal Maiden58.1%+13.1 pp31
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Tusk10.0%-34.9 pp10
Clinkz0.0%-44.9 pp5
Ring Master23.8%-21.1 pp21
Viper23.5%-21.4 pp17
Spirit Breaker31.3%-13.7 pp32
Lone Druid0.0%-44.9 pp4
Earthshaker28.6%-16.4 pp21
Shadow Shaman28.6%-16.4 pp21
The column in pp represents the difference from the hero's overall win rate (44.9%); the last number is the sample size.
