Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 924 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 53.2% | 1,516 matches |
| 35 to 50 min | 47.1% | 1,349 matches |
| 50 min or more | 50.1% | 327 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Observer Ward77.8%
Faerie Fire77.8%
Quelling Blade44.4%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 143 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 78.3% | 48.2% | 1:37 | |
| 83.2% | 52.9% | 4:59 | |
| 81.8% | 53.8% | 8:08 | |
| 8.4% | 33.3% | 9:38 | |
| 69.9% | 62.0% | 11:24 | |
| 21.0% | 63.3% | 15:11 | |
| 16.1% | 95.7% | 16:29 | |
| 12.6% | 88.9% | 22:18 | |
| 23.1% | 54.6% | – | |
| 13.3% | 63.2% | – | |
| 12.6% | 77.8% | – | |
| 4.2% | 33.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Pugna65.5%+15.3 pp55
Dragon Knight56.8%+6.6 pp229
Bounty Hunter57.6%+7.4 pp172
Spirit Breaker56.4%+6.2 pp243
Disruptor57.0%+6.8 pp186
Skywrath Mage57.5%+7.4 pp153
Zeus58.1%+7.9 pp124
Luna55.2%+5.1 pp210
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (9 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 8 | 1:36 | 0–575% | |
| 8 | 8:08 | 5–1086%10–150% | |
| 8 | 7:16 | 5–1075% | |
| 7 | 4:44 | 0–5100%5–1067% | |
| 7 | 11:24 | 5–100%10–15100% | |
| 6 | 14:42 | 10–15100%15–20100% | |
| 4 | 16:29 | 10–15100%15–20100% | |
| 3 | 18:29 | 15–20100%20–25100% | |
| 1 | 7:05 | 5–100% | |
| 1 | 2:15 | 0–50% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend68.1%+18.0 pp69
Dark Seer62.6%+12.4 pp123
Templar Assassin64.9%+14.7 pp74
Faceless Void61.7%+11.5 pp94
Void Spirit61.2%+11.0 pp103
Kez62.3%+12.2 pp77
Beastmaster66.7%+16.5 pp39
Sniper59.1%+8.9 pp127
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Viper35.4%-14.8 pp65
Legion Commander40.3%-9.8 pp176
Dawnbreaker41.5%-8.7 pp205
Primal Beast37.9%-12.2 pp87
Slark42.8%-7.4 pp292
Huskar36.8%-13.4 pp68
Lifestealer42.5%-7.7 pp233
Night Stalker41.7%-8.5 pp151
The column in pp represents the difference from the hero's overall win rate (50.2%); the last number is the sample size.
