Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 381 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 54.3% | 740 matches |
| 35 to 50 min | 50.5% | 663 matches |
| 50 min or more | 52.9% | 170 matches |
Starting items
Magic Stick90.0%
Sentry Ward90.0%
Tango90.0%
Iron Branch80.0%
Blood Grenade70.0%
Enchanted Mango50.0%
Circlet30.0%
Faerie Fire10.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 143 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 3.5% | 100.0% | 5:26 | |
| 56.6% | 64.2% | 6:36 | |
| 4.9% | 42.9% | 7:06 | |
| 7.0% | 80.0% | 9:33 | |
| 80.4% | 60.9% | 10:51 | |
| 5.6% | 87.5% | 14:30 | |
| 46.2% | 74.2% | 20:17 | |
| 7.7% | 100.0% | 20:33 | |
| 15.4% | 54.6% | 20:59 | |
| 6.3% | 77.8% | – | |
| 5.6% | 87.5% | – | |
| 4.2% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Lycan77.8%+25.3 pp36
Keeper of the Light69.1%+16.6 pp55
Bounty Hunter64.0%+11.6 pp139
Phantom Lancer61.0%+8.5 pp210
Lich65.6%+13.2 pp64
Juggernaut59.3%+6.8 pp270
Sven59.2%+6.7 pp196
Viper61.7%+9.2 pp94
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (10 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 7:37 | 0–50%5–1043%10–15100% | |
| 8 | 10:51 | 5–1033%10–1560% | |
| 7 | 6:31 | 0–5100%5–1067%10–150% | |
| 5 | 20:17 | 15–2067%20–2550% | |
| 3 | 9:33 | 0–5100%5–10100%15–20100% | |
| 2 | 20:59 | 15–20100%20–25100% | |
| 1 | 4:30 | 0–50% | |
| 1 | 5:26 | 5–10100% | |
| 1 | 7:06 | 5–10100% | |
| 1 | 14:30 | 10–150% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Hoodwink65.5%+13.0 pp203
Batrider77.3%+24.8 pp22
Queen of Pain65.1%+12.6 pp103
Phantom Assassin64.1%+11.6 pp103
Slark60.7%+8.2 pp216
Drow Ranger60.8%+8.3 pp171
Faceless Void65.1%+12.6 pp63
Monkey King62.9%+10.4 pp89
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Legion Commander45.3%-7.1 pp236
Marci41.5%-11.0 pp82
Dragon Knight47.5%-5.0 pp356
Outworld Devourer46.5%-5.9 pp245
Night Stalker45.2%-7.2 pp168
Earth Spirit43.8%-8.7 pp112
Troll Warlord35.5%-17.0 pp31
Skywrath Mage46.0%-6.5 pp185
The column in pp represents the difference from the hero's overall win rate (52.5%); the last number is the sample size.
