Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 841 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.1% | 587 matches |
| 35 to 50 min | 48.4% | 762 matches |
| 50 min or more | 47.6% | 187 matches |
Starting items
Magic Stick87.5%
Blood Grenade87.5%
Iron Branch75.0%
Tango75.0%
Circlet37.5%
Quelling Blade12.5%
Enchanted Mango12.5%
Faerie Fire12.5%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 115 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 67.8% | 57.7% | 1:37 | |
| 56.5% | 52.3% | 6:58 | |
| 23.5% | 63.0% | 8:58 | |
| 7.0% | 75.0% | 15:40 | |
| 4.3% | 100.0% | 16:37 | |
| 28.7% | 75.8% | 22:03 | |
| 33.9% | 76.9% | 24:43 | |
| 26.1% | 73.3% | – | |
| 9.6% | 54.6% | – | |
| 9.6% | 45.5% | – | |
| 8.7% | 30.0% | – | |
| 7.0% | 87.5% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Lycan71.8%+22.0 pp39
Nature's Prophet64.0%+14.2 pp100
Outworld Devourer59.7%+9.9 pp300
Brewmaster63.2%+13.4 pp87
Dawnbreaker58.3%+8.5 pp194
Luna56.4%+6.6 pp227
Jakiro65.0%+15.2 pp40
Necrophos55.3%+5.5 pp217
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (8 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 7 | 4:08 | Start0%0–550%5–10100%10–150% | |
| 4 | 8:03 | 0–50%5–10100%10–150% | |
| 2 | 22:03 | 15–200%20–250% | |
| 2 | 8:32 | 5–1050% | |
| 2 | 8:58 | 5–1050% | |
| 1 | 13:46 | 10–150% | |
| 1 | 10:40 | 10–150% | |
| 1 | 10:52 | 10–150% | |
| 1 | 7:26 | 5–100% | |
| 1 | 24:43 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Chen83.3%+33.5 pp12
Tidehunter61.8%+12.0 pp191
Undying60.1%+10.3 pp153
Gyrocopter63.4%+13.6 pp71
Shadow Fiend62.3%+12.6 pp77
Jakiro62.3%+12.5 pp69
Sand King69.2%+19.4 pp26
Underlord61.4%+11.6 pp70
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Invoker42.0%-7.8 pp338
Pudge43.7%-6.1 pp506
Void Spirit38.6%-11.2 pp83
Visage33.3%-16.5 pp36
Legion Commander43.6%-6.2 pp218
Pugna38.6%-11.2 pp70
Tinker40.0%-9.8 pp90
Grimstroke42.9%-6.9 pp170
The column in pp represents the difference from the hero's overall win rate (49.8%); the last number is the sample size.
