Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 27 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.0% | 102 matches |
| 35 to 50 min | 40.7% | 54 matches |
| 50 min or more | 28.6% | 14 matches |
Starting items
Tango100.0%
Blood Grenade100.0%
Orb of Frost100.0%
Iron Branch50.0%
Faerie Fire50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 14 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 21.4% | 66.7% | 4:21 | |
| 28.6% | 50.0% | 7:16 | |
| 50.0% | 57.1% | 14:01 | |
| 14.3% | 100.0% | 14:38 | |
| 28.6% | 100.0% | 17:24 | |
| 21.4% | 33.3% | – | |
| 14.3% | 50.0% | – | |
| 14.3% | 50.0% | – | |
| 14.3% | 50.0% | – | |
| 7.1% | 100.0% | – | |
| 7.1% | 100.0% | – | |
| 7.1% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Vengeful Spirit87.5%+42.2 pp8
Ogre Magi83.3%+38.0 pp6
Magnus83.3%+38.0 pp6
Pudge63.6%+18.4 pp22
Night Stalker69.2%+23.9 pp13
Rubick70.0%+24.7 pp10
Luna60.0%+14.7 pp20
Huskar71.4%+26.1 pp7
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 2 | 3:55 | 0–5100%5–10100% | |
| 1 | 4:21 | 0–5100% | |
| 1 | 14:38 | 10–15100% | |
| 1 | 17:24 | 15–20100% | |
| 1 | 17:22 | 15–20100% | |
| 1 | 9:52 | 5–10100% | |
| 1 | 14:01 | 10–15100% | |
| 1 | 7:16 | 5–10100% | |
| 1 | 18:58 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Dark Seer85.7%+40.4 pp7
Juggernaut75.0%+29.7 pp12
Bloodseeker100.0%+54.7 pp3
Phantom Assassin100.0%+54.7 pp3
Centaur Warrunner100.0%+54.7 pp3
Oracle100.0%+54.7 pp3
Void Spirit100.0%+54.7 pp3
Zeus72.7%+27.4 pp11
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dark Willow15.4%-29.9 pp13
Earthshaker24.0%-21.3 pp25
Ancient Apparition0.0%-45.3 pp5
Earth Spirit0.0%-45.3 pp4
Invoker28.6%-16.7 pp14
Winter Wyvern22.2%-23.1 pp9
Muerta0.0%-45.3 pp3
Anti-Mage33.3%-12.0 pp18
The column in pp represents the difference from the hero's overall win rate (45.3%); the last number is the sample size.
