Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 109 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 39.0% | 346 matches |
| 35 to 50 min | 51.9% | 374 matches |
| 50 min or more | 48.4% | 97 matches |
Starting items
Quelling Blade100.0%
Gauntlets of Strength100.0%
Iron Branch100.0%
Circlet100.0%
Tango100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 20 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 60.0% | 33.3% | 2:05 | |
| 75.0% | 33.3% | 2:20 | |
| 80.0% | 25.0% | 8:36 | |
| 40.0% | 37.5% | 16:24 | |
| 60.0% | 16.7% | – | |
| 20.0% | 50.0% | – | |
| 20.0% | 50.0% | – | |
| 20.0% | 25.0% | – | |
| 20.0% | 25.0% | – | |
| 15.0% | 100.0% | – | |
| 10.0% | 50.0% | – | |
| 10.0% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Ancient Apparition65.7%+19.7 pp35
Meepo85.7%+39.7 pp7
Anti-Mage58.0%+12.0 pp69
Faceless Void65.2%+19.2 pp23
Shadow Shaman57.7%+11.7 pp52
Spirit Breaker54.9%+8.9 pp71
Outworld Devourer54.0%+8.0 pp63
Nyx Assassin54.9%+8.9 pp51
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 2:05 | 0–5100% | |
| 1 | 8:36 | 5–10100% | |
| 1 | 15:08 | 15–20100% | |
| 1 | 2:20 | 0–5100% | |
| 1 | 10:11 | 10–15100% | |
| 1 | 16:24 | 15–20100% | |
| 1 | 18:55 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Phantom Assassin76.2%+30.2 pp21
Centaur Warrunner75.0%+29.0 pp16
Nature's Prophet66.7%+20.7 pp30
Doom63.3%+17.3 pp30
Slardar66.7%+20.7 pp21
Axe57.4%+11.4 pp54
Lycan100.0%+54.0 pp3
Sven57.1%+11.1 pp42
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Slark29.5%-16.6 pp112
Vengeful Spirit28.1%-17.9 pp32
Disruptor30.0%-16.0 pp40
Bane12.5%-33.5 pp8
Omniknight18.2%-27.8 pp11
Pudge39.8%-6.2 pp123
Legion Commander37.1%-8.9 pp62
Queen of Pain34.9%-11.1 pp43
The column in pp represents the difference from the hero's overall win rate (46.0%); the last number is the sample size.
