Bounty Hunter

Day 10/10 · Divine and Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
56
Win rate
33.9%
Adjusted WR
22.9%
Pick rate
0.1%
Position in the role
#113 of 127
Score
D12/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 281 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

58 matches · 53.4% win rate · 20.6% of matches
Shadow Walk
1
Jinada
2
Shuriken Toss
3
Shuriken Toss
4
Shuriken Toss
5
Track
6
Shuriken Toss
7
Shadow Walk
8
Shadow Walk
9
Shadow Walk
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

+190 Shuriken Toss Damage
Picked 70.9% · Win 48.7%
Most picked
25
No Cooldown on Jinada
Picked 29.1% · Win 50.0%
Best win rate
Track Grants Shared Vision
Picked 25.9% · Win 42.9%
20
+50 Jinada Gold Steal
Picked 74.1% · Win 60.0%
Main pick
-30% Damage Taken in Shadow Walk
Picked 55.6% · Win 46.0%
Most picked
15
+50 Track Gold
Picked 44.4% · Win 47.5%
Best win rate
+0.35s Shuriken Toss Slow
Picked 31.9% · Win 37.8%
10
+30 Damage
Picked 68.1% · Win 39.2%
Main pick

By match duration

Up to 35 min55.4%1,440 matches
35 to 50 min56.4%1,093 matches
50 min or more46.7%210 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango38.4%
  • Iron Branch37.4%
  • Quelling Blade38.0%
  • Faerie Fire41.9%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (55.1%); the last number is the sample size.