Bounty Hunter

Day 10/10 · Immortal

Rank

Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Hard Support
Matches
326
Win rate
50.6%
Adjusted WR
45.2%
Pick rate
1.7%
Position in the role
#32 of 124
Score
A77/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 293 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

61 matches · 54.1% win rate · 20.8% of matches
Shadow Walk
1
Jinada
2
Shuriken Toss
3
Shuriken Toss
4
Shuriken Toss
5
Track
6
Shuriken Toss
7
Shadow Walk
8
Shadow Walk
9
Shadow Walk
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.

+190 Shuriken Toss Damage
Picked 95.0% · Win 65.7%
Main pick
25
No Cooldown on Jinada
Picked 5.0% · Win 61.5%
Track Grants Shared Vision
Picked 60.7% · Win 66.0%
Most picked
20
+50 Jinada Gold Steal
Picked 39.3% · Win 68.4%
Best win rate
-30% Damage Taken in Shadow Walk
Picked 79.7% · Win 62.6%
Main pick
15
+50 Track Gold
Picked 20.3% · Win 58.1%
+0.35s Shuriken Toss Slow
Picked 73.6% · Win 54.2%
Main pick
10
+30 Damage
Picked 26.4% · Win 48.7%

By match duration

Up to 35 min54.7%799 matches
35 to 50 min59.0%473 matches
50 min or more45.2%84 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Blood Grenade50.6%
  • Tango52.1%
  • Sentry Ward52.6%
  • Boots of Speed50.5%
  • Iron Branch53.2%
  • Wind Lace55.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Infused Raindrops17050.6%6:28
Magic Wand64454.7%6:40
Urn of Shadows53349.2%8:42
Headdress43858.7%11:43
Drum of Endurance45161.2%14:58
Spirit Vessel22053.2%17:25
Eul's Scepter of Divinity40859.1%21:33
Perseverance2657.7%22:00
Lotus Orb2665.4%28:00

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand6446:40
0–552%5–1053%10–1563%
Urn of Shadows5338:42
5–1048%10–1551%
Drum of Endurance45114:58
10–1563%15–2060%20–2555%
Headdress43811:43
5–1059%10–1559%15–2058%
Eul's Scepter of Divinity40821:33
15–2066%20–2556%25–3056%
Spirit Vessel22017:25
15–2056%20–2536%
Infused Raindrops1706:28
0–517%5–1057%
Perseverance2622:00
20–2558%
Lotus Orb2628:00
25–3065%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (55.2%); the last number is the sample size.