Ancient Apparition

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
460
Win rate
48.3%
Adjusted WR
43.7%
Pick rate
5.3%
Position in the meta
#80 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 135 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

20 matches · 50.0% win rate · 14.8% of matches
Chilling Touch
1
Cold Feet
2
Ice Vortex
3
Ice Vortex
4
Ice Vortex
5
Ice Blast
6
Ice Vortex
7
Cold Feet
8
Cold Feet
9
Cold Feet
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

450 AoE Cold Feet
Picked 55.6% · Win 63.6%
Most picked
25
+4% Ice Blast Kill Threshold
Picked 44.4% · Win 67.9%
Best win rate
+4s Ice Blast Frostbitten Duration
Picked 88.0% · Win 63.0%
Main pick
20
+100 Chilling Touch Damage
Picked 12.0% · Win 55.9%
-2s Ice Vortex Cooldown
Picked 100.0% · Win 55.2%
Main pick
15
+? Cold Feet Break Distance
Picked 0.0% · Win –
+300 Chilling Touch Attack Range
Picked 100.0% · Win 49.4%
Main pick
10
+? Cold Feet Damage Per Second
Picked 0.0% · Win –

By match duration

Up to 35 min44.9%245 matches
35 to 50 min52.6%175 matches
50 min or more50.0%40 matches

Starting items

  • Tango100.0%
  • Blood Grenade100.0%
  • Iron Branch40.0%
  • Smoke of Deceit40.0%
  • Enchanted Mango40.0%
  • Faerie Fire40.0%
  • Circlet20.0%
  • Orb of Blight20.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 100 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand55.0%52.7%4:40
Tranquil Boots18.0%33.3%8:42
Null Talisman10.0%50.0%11:20
Arcane Boots53.0%50.9%12:51
Glimmer Cape19.0%47.4%–
Rod of Atos11.0%72.7%–
Force Staff10.0%50.0%–
Eul's Scepter of Divinity9.0%66.7%–
Spirit Vessel8.0%62.5%–
Hand of Midas7.0%42.9%–
Infused Raindrops6.0%83.3%–
Essence Distiller5.0%40.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand32:37
Start0%0–5100%5–100%
Tranquil Boots38:42
5–1050%10–150%
Aghanim's Shard219:18
15–2050%
Blink Dagger116:19
15–20100%
Null Talisman111:20
10–150%
Ring of Basilius19:42
5–100%
Arcane Boots112:51
10–150%
Aether Lens113:55
10–150%
Infused Raindrops13:58
0–50%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (49.5%); the last number is the sample size.