Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 135 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 44.9% | 245 matches |
| 35 to 50 min | 52.6% | 175 matches |
| 50 min or more | 50.0% | 40 matches |
Starting items
Tango100.0%
Blood Grenade100.0%
Iron Branch40.0%
Smoke of Deceit40.0%
Enchanted Mango40.0%
Faerie Fire40.0%
Circlet20.0%
Orb of Blight20.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 100 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 55.0% | 52.7% | 4:40 | |
| 18.0% | 33.3% | 8:42 | |
| 10.0% | 50.0% | 11:20 | |
| 53.0% | 50.9% | 12:51 | |
| 19.0% | 47.4% | – | |
| 11.0% | 72.7% | – | |
| 10.0% | 50.0% | – | |
| 9.0% | 66.7% | – | |
| 8.0% | 62.5% | – | |
| 7.0% | 42.9% | – | |
| 6.0% | 83.3% | – | |
| 5.0% | 40.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Visage80.0%+30.5 pp15
Dawnbreaker64.0%+14.5 pp75
Meepo78.6%+29.0 pp14
Clinkz81.8%+32.3 pp11
Pudge60.3%+10.8 pp136
Dragon Knight57.1%+7.6 pp133
Io70.0%+20.5 pp20
Clockwerk75.0%+25.5 pp12
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 2:37 | Start0%0–5100%5–100% | |
| 3 | 8:42 | 5–1050%10–150% | |
| 2 | 19:18 | 15–2050% | |
| 1 | 16:19 | 15–20100% | |
| 1 | 11:20 | 10–150% | |
| 1 | 9:42 | 5–100% | |
| 1 | 12:51 | 10–150% | |
| 1 | 13:55 | 10–150% | |
| 1 | 3:58 | 0–50% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Slardar72.7%+23.2 pp22
Keeper of the Light72.7%+23.2 pp22
Phantom Assassin66.7%+17.1 pp36
Alchemist76.9%+27.4 pp13
Drow Ranger63.8%+14.3 pp47
Luna59.2%+9.7 pp76
Shadow Fiend64.7%+15.2 pp34
Magnus59.0%+9.4 pp78
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dark Seer27.1%-22.5 pp48
Lone Druid23.8%-25.7 pp21
Enigma30.6%-19.0 pp36
Outworld Devourer36.5%-13.1 pp85
Brewmaster29.2%-20.4 pp24
Night Stalker38.2%-11.3 pp68
Shadow Shaman38.1%-11.4 pp63
Razor32.1%-17.4 pp28
The column in pp represents the difference from the hero's overall win rate (49.5%); the last number is the sample size.
