Ancient Apparition

Day 10/10 · Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
25
Win rate
36.0%
Adjusted WR
20.3%
Pick rate
0.1%
Position in the role
#105 of 126
Score
D18/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 121 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

16 matches · 43.8% win rate · 13.2% of matches
Chilling Touch
1
Cold Feet
2
Ice Vortex
3
Ice Vortex
4
Ice Vortex
5
Ice Blast
6
Ice Vortex
7
Cold Feet
8
Cold Feet
9
Cold Feet
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

450 AoE Cold Feet
Picked 50.8% · Win 63.6%
Main pick
25
+4% Ice Blast Kill Threshold
Picked 49.2% · Win 62.5%
+4s Ice Blast Frostbitten Duration
Picked 36.2% · Win 52.9%
20
+100 Chilling Touch Damage
Picked 63.8% · Win 53.3%
Main pick
-2s Ice Vortex Cooldown
Picked 100.0% · Win 40.4%
Main pick
15
+? Cold Feet Break Distance
Picked 0.0% · Win –
+300 Chilling Touch Attack Range
Picked 100.0% · Win 39.3%
Main pick
10
+? Cold Feet Damage Per Second
Picked 0.0% · Win –

By match duration

Up to 35 min45.8%288 matches
35 to 50 min53.0%298 matches
50 min or more52.9%70 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango39.4%
  • Iron Branch40.1%
  • Faerie Fire40.5%
  • Circlet40.0%
  • Mantle of Intelligence44.1%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Null Talisman6238.7%1:25

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Null Talisman621:25
0–539%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.1%); the last number is the sample size.