Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 157 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 43.2% | 148 matches |
| 35 to 50 min | 44.8% | 116 matches |
| 50 min or more | 48.5% | 33 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Quelling Blade44.4%
Gauntlets of Strength43.6%
Tango44.4%
Iron Branch42.8%
Magic Stick41.2%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 80 | 41.3% | 1:32 | |
| 329 | 42.6% | 2:16 | |
| 776 | 44.9% | 4:09 | |
| 785 | 44.0% | 14:18 | |
| 586 | 46.3% | 17:32 | |
| 188 | 50.5% | 18:52 | |
| 246 | 52.0% | 19:57 | |
| 95 | 48.4% | 20:57 | |
| 29 | 65.5% | 23:00 | |
| 53 | 60.4% | 24:31 | |
| 431 | 42.2% | 24:50 | |
| 28 | 46.4% | 32:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Huskar81.8%+35.9 pp11
Clockwerk85.7%+39.8 pp7
Nyx Assassin66.7%+20.8 pp27
Dazzle77.8%+31.9 pp9
Bloodseeker100.0%+54.1 pp3
Night Stalker66.7%+20.8 pp18
Winter Wyvern66.7%+20.8 pp18
Leshrac83.3%+37.4 pp6
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 785 | 14:18 | 10–1551%15–2034% | |
| 776 | 4:09 | 0–546%5–1044% | |
| 586 | 17:32 | 10–1555%15–2046%20–2545% | |
| 431 | 24:50 | 20–2545%25–3040%30–3540% | |
| 329 | 2:16 | 0–543% | |
| 246 | 19:57 | 15–2057%20–2548% | |
| 188 | 18:52 | 15–2055%20–2541% | |
| 95 | 20:57 | 20–2548% | |
| 80 | 1:32 | 0–541% | |
| 53 | 24:31 | 20–2550%25–3070% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Beastmaster85.7%+39.8 pp7
Warlock68.2%+22.3 pp22
Lifestealer61.4%+15.4 pp44
Necrophos58.1%+12.2 pp43
Undying59.4%+13.5 pp32
Ring Master66.7%+20.8 pp15
Phantom Assassin63.2%+17.2 pp19
Snapfire58.1%+12.1 pp31
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dazzle16.7%-29.3 pp12
Sven30.8%-15.2 pp39
Outworld Devourer34.0%-11.9 pp50
Mirana32.5%-13.4 pp40
Wraith King30.4%-15.5 pp23
Puck20.0%-25.9 pp10
Ancient Apparition26.7%-19.3 pp15
Bounty Hunter31.8%-14.1 pp22
The column in pp represents the difference from the hero's overall win rate (45.9%); the last number is the sample size.
