Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 388 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 45.8% | 212 matches |
| 35 to 50 min | 44.2% | 224 matches |
| 50 min or more | 46.8% | 77 matches |
Starting items
Gauntlets of Strength100.0%
Iron Branch100.0%
Magic Stick100.0%
Tango100.0%
Blood Grenade100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 29 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 58.6% | 47.1% | 3:25 | |
| 31.0% | 22.2% | 3:25 | |
| 55.2% | 25.0% | 5:39 | |
| 75.9% | 45.5% | 8:44 | |
| 48.3% | 21.4% | 11:30 | |
| 62.1% | 38.9% | 21:53 | |
| 17.2% | 40.0% | – | |
| 13.8% | 100.0% | – | |
| 10.3% | 100.0% | – | |
| 10.3% | 66.7% | – | |
| 10.3% | 33.3% | – | |
| 6.9% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Sand King100.0%+54.6 pp5
Outworld Devourer59.8%+14.4 pp107
Shadow Shaman59.1%+13.6 pp88
Wraith King68.0%+22.6 pp25
Pugna68.2%+22.7 pp22
Terrorblade65.4%+19.9 pp26
Brewmaster100.0%+54.6 pp3
Earth Spirit60.0%+14.5 pp35
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 3:25 | 0–50% | |
| 1 | 3:25 | 0–50% | |
| 1 | 2:52 | 0–50% | |
| 1 | 21:53 | 20–250% | |
| 1 | 8:44 | 5–100% | |
| 1 | 5:39 | 5–100% | |
| 1 | 11:30 | 10–150% | |
| 1 | 15:56 | 15–200% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend71.4%+26.0 pp35
Shadow Demon75.0%+29.5 pp20
Kunkka67.5%+22.1 pp40
Centaur Warrunner68.8%+23.3 pp32
Meepo85.7%+40.3 pp7
Arc Warden70.0%+24.6 pp20
Lina57.5%+12.0 pp87
Terrorblade64.3%+18.8 pp28
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter28.0%-17.5 pp50
Juggernaut35.7%-9.8 pp143
Lifestealer35.3%-10.2 pp122
Rubick36.9%-8.5 pp149
Grimstroke31.8%-13.6 pp44
Dragon Knight37.9%-7.6 pp124
Visage25.0%-20.5 pp20
Death Prophet33.3%-12.1 pp51
The column in pp represents the difference from the hero's overall win rate (45.5%); the last number is the sample size.
