Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 790 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 56.5% | 496 matches |
| 35 to 50 min | 50.5% | 539 matches |
| 50 min or more | 41.8% | 146 matches |
Starting items
Magic Stick100.0%
Tango100.0%
Blood Grenade88.9%
Iron Branch66.7%
Faerie Fire66.7%
Enchanted Mango33.3%
Healing Salve22.2%
Circlet11.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 146 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 9.6% | 64.3% | 3:36 | |
| 69.9% | 58.8% | 10:24 | |
| 59.6% | 56.3% | 10:28 | |
| 14.4% | 61.9% | 12:46 | |
| 51.4% | 66.7% | 17:19 | |
| 11.0% | 93.8% | 22:20 | |
| 10.3% | 73.3% | 23:47 | |
| 3.4% | 60.0% | 27:11 | |
| 8.2% | 91.7% | – | |
| 6.2% | 88.9% | – | |
| 4.1% | 100.0% | – | |
| 3.4% | 80.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Vengeful Spirit67.7%+15.6 pp62
Bane83.3%+31.2 pp12
Enigma65.4%+13.3 pp81
Anti-Mage59.4%+7.2 pp251
Phantom Lancer59.6%+7.4 pp188
Slark58.8%+6.6 pp228
Outworld Devourer57.8%+5.6 pp225
Arc Warden62.3%+10.2 pp69
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (9 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 10:24 | 5–1025%10–150%15–200% | |
| 4 | 17:19 | 10–15100%15–2050%20–250% | |
| 4 | 7:26 | 5–1025% | |
| 4 | 10:28 | 5–1050%10–150% | |
| 2 | 22:20 | 20–25100% | |
| 2 | 12:30 | 5–100%15–200% | |
| 1 | 12:46 | 10–150% | |
| 1 | 22:19 | 20–250% | |
| 1 | 3:36 | 0–50% | |
| 1 | 23:47 | 20–250% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Naga Siren100.0%+47.8 pp7
Terrorblade71.7%+19.5 pp60
Monkey King68.3%+16.1 pp63
Undying63.2%+11.0 pp163
Lifestealer62.4%+10.2 pp162
Tiny66.1%+13.9 pp59
Drow Ranger60.9%+8.8 pp151
Sand King69.7%+17.5 pp33
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dazzle41.4%-10.8 pp128
Anti-Mage45.0%-7.1 pp302
Earth Spirit41.7%-10.4 pp115
Keeper of the Light39.1%-13.0 pp69
Broodmother20.0%-32.2 pp10
Phoenix41.8%-10.4 pp110
Bounty Hunter43.5%-8.7 pp145
Pugna40.3%-11.9 pp62
The column in pp represents the difference from the hero's overall win rate (52.2%); the last number is the sample size.
