Viper

Day 10/10 · Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
43
Win rate
44.2%
Adjusted WR
30.4%
Pick rate
0.2%
Position in the role
#55 of 120
Score
B55/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 335 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

18 matches · 50.0% win rate · 5.4% of matches
Poison Attack
1
Corrosive Skin
2
Poison Attack
3
Corrosive Skin
4
Poison Attack
5
Viper Strike
6
Nethertoxin
7
Nethertoxin
8
Nethertoxin
9
Nethertoxin
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

Nethertoxin Radius increases by 25 every 0.5s
Picked 30.8% · Win 48.7%
Best win rate
25
-50%% Viper Strike Mana Cost / Cooldown
Picked 69.2% · Win 45.8%
Most picked
+70 Viper Strike DPS
Picked 52.9% · Win 47.4%
Most picked
20
+0.35 Predator Damage Per Missing Health
Picked 47.1% · Win 47.5%
Best win rate
+20/40 Nethertoxin Min/Max Damage
Picked 28.8% · Win 45.1%
15
+15%% Poison Attack Slow / Damage
Picked 71.2% · Win 48.4%
Main pick
+1s Viper Strike Duration
Picked 66.1% · Win 45.1%
Most picked
10
+15 Corrosive Skin Damage Per Second
Picked 33.9% · Win 45.7%
Best win rate

By match duration

Up to 35 min60.7%361 matches
35 to 50 min53.7%257 matches
50 min or more44.3%61 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch44.3%
  • Tango43.4%
  • Circlet42.3%
  • Faerie Fire43.7%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer3537.1%2:00
Null Talisman7446.0%2:29
Wraith Band7047.1%2:31
Magic Wand13148.9%3:26
Dragon Lance6645.5%11:29
Yasha2657.7%15:00

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand1313:26
0–545%5–1063%
Null Talisman742:29
0–546%
Wraith Band702:31
0–547%
Dragon Lance6611:29
10–1545%
Bracer352:00
0–537%
Yasha2615:00
15–2058%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (52.8%); the last number is the sample size.