Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 335 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 60.7% | 361 matches |
| 35 to 50 min | 53.7% | 257 matches |
| 50 min or more | 44.3% | 61 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch44.3%
Tango43.4%
Circlet42.3%
Faerie Fire43.7%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 35 | 37.1% | 2:00 | |
| 74 | 46.0% | 2:29 | |
| 70 | 47.1% | 2:31 | |
| 131 | 48.9% | 3:26 | |
| 66 | 45.5% | 11:29 | |
| 26 | 57.7% | 15:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Marci77.1%+24.3 pp35
Earthshaker66.7%+13.8 pp90
Spirit Breaker64.2%+11.4 pp123
Anti-Mage63.6%+10.7 pp118
Dawnbreaker67.9%+15.1 pp53
Luna63.1%+10.3 pp84
Bristleback100.0%+47.2 pp4
Bounty Hunter61.5%+8.6 pp83
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 131 | 3:26 | 0–545%5–1063% | |
| 74 | 2:29 | 0–546% | |
| 70 | 2:31 | 0–547% | |
| 66 | 11:29 | 10–1545% | |
| 35 | 2:00 | 0–537% | |
| 26 | 15:00 | 15–2058% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Timbersaw77.5%+24.7 pp40
Huskar72.6%+19.7 pp51
Tidehunter67.0%+14.1 pp103
Lion62.2%+9.3 pp148
Morphling70.0%+17.2 pp30
Zeus61.7%+8.9 pp81
Troll Warlord70.8%+18.0 pp24
Queen of Pain63.3%+10.5 pp60
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Lycan7.7%-45.2 pp13
Centaur Warrunner25.0%-27.8 pp28
Enigma27.3%-25.6 pp33
Chaos Knight22.2%-30.6 pp18
Legion Commander39.8%-13.1 pp93
Snapfire38.2%-14.6 pp68
Phantom Lancer40.5%-12.3 pp74
Razor39.3%-13.6 pp56
The column in pp represents the difference from the hero's overall win rate (52.8%); the last number is the sample size.
