Offlane, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 88 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Offlane, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 52.3% | 568 matches |
| 35 to 50 min | 46.3% | 594 matches |
| 50 min or more | 48.3% | 151 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango40.3%
Iron Branch42.8%
Circlet38.6%
Magic Stick52.3%
Faerie Fire38.5%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Offlane over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 32 | 50.0% | 3:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Pudge59.4%+10.2 pp155
Magnus63.8%+14.7 pp58
Clockwerk75.0%+25.9 pp16
Huskar69.6%+20.5 pp23
Invoker58.7%+9.5 pp104
Shadow Shaman61.8%+12.7 pp55
Pugna70.0%+20.9 pp20
Death Prophet66.7%+17.5 pp27
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Offlane, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 32 | 3:00 | 0–550% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Clinkz76.2%+27.1 pp21
Ring Master71.0%+21.9 pp31
Magnus63.8%+14.6 pp69
Slardar68.8%+19.6 pp32
Zeus60.0%+10.9 pp95
Meepo80.0%+30.9 pp10
Hoodwink58.3%+9.2 pp96
Centaur Warrunner64.7%+15.6 pp34
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma26.5%-22.7 pp34
Bounty Hunter37.5%-11.6 pp88
Vengeful Spirit34.9%-14.2 pp43
Sven38.2%-10.9 pp68
Tinker36.2%-13.0 pp47
Phantom Lancer40.6%-8.5 pp96
Dawnbreaker39.4%-9.7 pp66
Legion Commander42.2%-6.9 pp109
The column in pp represents the difference from the hero's overall win rate (49.1%); the last number is the sample size.
