Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 178 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 53.6% | 592 matches |
| 35 to 50 min | 52.6% | 607 matches |
| 50 min or more | 52.6% | 116 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Magic Stick83.3%
Observer Ward83.3%
Sentry Ward66.7%
Blood Grenade66.7%
Circlet50.0%
Faerie Fire50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 77 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 31.2% | 45.8% | 2:06 | |
| 64.9% | 54.0% | 5:34 | |
| 45.5% | 42.9% | 6:42 | |
| 31.2% | 70.8% | 9:24 | |
| 24.7% | 26.3% | 11:47 | |
| 22.1% | 88.2% | 21:34 | |
| 19.5% | 86.7% | – | |
| 11.7% | 77.8% | – | |
| 10.4% | 12.5% | – | |
| 9.1% | 71.4% | – | |
| 7.8% | 83.3% | – | |
| 7.8% | 83.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Winter Wyvern68.9%+16.3 pp74
Nyx Assassin62.2%+9.6 pp135
Jakiro69.2%+16.6 pp39
Chen87.5%+34.9 pp8
Pudge58.4%+5.8 pp298
Ogre Magi61.7%+9.1 pp94
Enigma65.3%+12.7 pp49
Luna59.7%+7.1 pp134
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 4:54 | Start0%0–50%15–200% | |
| 3 | 6:42 | 5–100% | |
| 2 | 3:39 | 0–550% | |
| 2 | 9:23 | 5–1050% | |
| 2 | 14:31 | 10–150%15–200% | |
| 2 | 12:42 | 10–150% | |
| 1 | 12:35 | 10–150% | |
| 1 | 2:06 | 0–50% | |
| 1 | 21:34 | 20–250% | |
| 1 | 3:51 | 0–50% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Batrider77.8%+25.2 pp18
Lion58.8%+6.2 pp279
Largo72.0%+19.4 pp25
Ursa61.5%+8.9 pp109
Bristleback67.6%+15.0 pp37
Juggernaut58.4%+5.8 pp190
Hoodwink58.8%+6.2 pp160
Bane64.7%+12.1 pp51
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Outworld Devourer41.8%-10.8 pp182
Rubick45.6%-7.0 pp294
Lifestealer45.0%-7.6 pp171
Death Prophet40.4%-12.2 pp57
Brewmaster37.1%-15.5 pp35
Terrorblade39.6%-13.0 pp48
Viper41.1%-11.5 pp56
Phantom Lancer46.5%-6.1 pp142
The column in pp represents the difference from the hero's overall win rate (52.6%); the last number is the sample size.
