Undying

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
1,291
Win rate
48.6%
Adjusted WR
45.9%
Pick rate
10.0%
Position in the meta
#60 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 590 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

48 matches · 60.4% win rate · 8.1% of matches
Decay
1
Tombstone
2
Decay
3
Soul Rip
4
Decay
5
Flesh Golem
6
Decay
7
Soul Rip
8
Soul Rip
9
Soul Rip
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+50% Flesh Golem Strength Bonus
Picked 57.6% · Win 58.2%
Most picked
25
Tombstone On Death
Picked 42.4% · Win 63.5%
Best win rate
-2s Decay Cooldown
Picked 59.1% · Win 55.2%
Most picked
20
+4 Tombstone Attacks to Destroy
Picked 40.9% · Win 60.7%
Best win rate
+12 Soul Rip Damage/Heal
Picked 68.5% · Win 55.6%
Main pick
15
+20 Zombie Damage
Picked 31.5% · Win 50.9%
+30 Decay Damage
Picked 70.5% · Win 48.2%
Most picked
10
-15s Tombstone Cooldown
Picked 29.5% · Win 51.2%
Best win rate

By match duration

Up to 35 min51.1%675 matches
35 to 50 min45.7%501 matches
50 min or more46.1%115 matches

Starting items

  • Tango90.9%
  • Magic Stick81.8%
  • Sentry Ward81.8%
  • Enchanted Mango81.8%
  • Blood Grenade72.7%
  • Iron Branch54.6%
  • Gauntlets of Strength36.4%
  • Circlet27.3%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 148 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Soul Ring27.7%56.1%5:23
Magic Wand55.4%63.4%6:17
Arcane Boots49.3%53.4%10:33
Phase Boots19.6%58.6%13:40
Guardian Greaves20.3%90.0%15:49
Meteor Hammer8.8%100.0%19:40
Glimmer Cape8.8%61.5%19:40
Blink Dagger12.8%79.0%–
Lotus Orb7.4%81.8%–
Holy Locket6.1%100.0%–
Blade Mail6.1%33.3%–
Bracer4.7%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (11 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Ring of Basilius87:00
0–550%5–1080%10–150%
Arcane Boots79:50
5–1075%10–1567%
Magic Wand66:59
0–5100%5–100%10–1550%
Headdress412:50
5–10100%10–150%15–20100%
Soul Ring45:23
0–50%5–1050%
Phase Boots213:40
5–10100%15–200%
Mekansm218:11
10–15100%20–25100%
Meteor Hammer219:40
15–20100%20–25100%
Glimmer Cape219:40
15–20100%20–250%
Kaya219:40
15–20100%20–25100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (49.1%); the last number is the sample size.