Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 590 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 51.1% | 675 matches |
| 35 to 50 min | 45.7% | 501 matches |
| 50 min or more | 46.1% | 115 matches |
Starting items
Tango90.9%
Magic Stick81.8%
Sentry Ward81.8%
Enchanted Mango81.8%
Blood Grenade72.7%
Iron Branch54.6%
Gauntlets of Strength36.4%
Circlet27.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 148 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 27.7% | 56.1% | 5:23 | |
| 55.4% | 63.4% | 6:17 | |
| 49.3% | 53.4% | 10:33 | |
| 19.6% | 58.6% | 13:40 | |
| 20.3% | 90.0% | 15:49 | |
| 8.8% | 100.0% | 19:40 | |
| 8.8% | 61.5% | 19:40 | |
| 12.8% | 79.0% | – | |
| 7.4% | 81.8% | – | |
| 6.1% | 100.0% | – | |
| 6.1% | 33.3% | – | |
| 4.7% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bane81.0%+31.9 pp21
Vengeful Spirit62.2%+13.1 pp90
Lycan73.7%+24.6 pp19
Necrophos56.3%+7.2 pp213
Outworld Devourer55.8%+6.7 pp233
Invoker54.4%+5.3 pp298
Pugna64.1%+15.0 pp39
Disruptor57.3%+8.2 pp117
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (11 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 8 | 7:00 | 0–550%5–1080%10–150% | |
| 7 | 9:50 | 5–1075%10–1567% | |
| 6 | 6:59 | 0–5100%5–100%10–1550% | |
| 4 | 12:50 | 5–10100%10–150%15–20100% | |
| 4 | 5:23 | 0–50%5–1050% | |
| 2 | 13:40 | 5–10100%15–200% | |
| 2 | 18:11 | 10–15100%20–25100% | |
| 2 | 19:40 | 15–20100%20–25100% | |
| 2 | 19:40 | 15–20100%20–250% | |
| 2 | 19:40 | 15–20100%20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon75.7%+26.6 pp37
Slardar70.4%+21.3 pp81
Shadow Fiend65.7%+16.6 pp67
Sniper61.2%+12.1 pp152
Gyrocopter60.8%+11.7 pp74
Puck62.1%+13.0 pp58
Lone Druid62.7%+13.7 pp51
Hoodwink56.5%+7.4 pp161
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Winter Wyvern36.8%-12.3 pp163
Dark Willow37.9%-11.2 pp140
Luna39.8%-9.3 pp231
Bounty Hunter38.4%-10.7 pp151
Doom38.2%-10.9 pp123
Storm Spirit37.0%-12.1 pp92
Marci38.5%-10.5 pp96
Dazzle38.6%-10.5 pp83
The column in pp represents the difference from the hero's overall win rate (49.1%); the last number is the sample size.
