Undying

Day 10/10 · Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
29
Win rate
37.9%
Adjusted WR
22.7%
Pick rate
0.2%
Position in the role
#99 of 126
Score
D21/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 642 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

54 matches · 51.8% win rate · 8.4% of matches
Decay
1
Tombstone
2
Decay
3
Tombstone
4
Decay
5
Flesh Golem
6
Decay
7
Tombstone
8
Tombstone
9
Soul Rip
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

+50% Flesh Golem Strength Bonus
Picked 92.3% · Win 46.7%
Main pick
25
Tombstone On Death
Picked 7.7% · Win 40.0%
-2s Decay Cooldown
Picked 91.5% · Win 48.8%
Main pick
20
+4 Tombstone Attacks to Destroy
Picked 8.5% · Win 41.7%
+12 Soul Rip Damage/Heal
Picked 55.2% · Win 43.0%
Main pick
15
+20 Zombie Damage
Picked 44.9% · Win 40.2%
+30 Decay Damage
Picked 94.9% · Win 39.9%
Main pick
10
-15s Tombstone Cooldown
Picked 5.1% · Win 27.3%

By match duration

Up to 35 min52.1%532 matches
35 to 50 min47.2%252 matches
50 min or more54.2%59 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango39.0%
  • Iron Branch38.9%
  • Quelling Blade45.6%
  • Gauntlets of Strength38.4%
  • Faerie Fire36.1%
  • Enchanted Mango41.7%
  • Magic Stick43.4%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand2737.0%3:00
Soul Ring6842.7%3:32

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Soul Ring683:32
0–543%
Magic Wand273:00
0–537%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (49.5%); the last number is the sample size.