Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 707 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.0% | 372 matches |
| 35 to 50 min | 47.1% | 221 matches |
| 50 min or more | 35.7% | 42 matches |
Starting items
Magic Stick85.7%
Tango85.7%
Blood Grenade85.7%
Iron Branch71.4%
Enchanted Mango28.6%
Faerie Fire28.6%
Healing Salve14.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 166 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 17.5% | 48.3% | 8:07 | |
| 48.8% | 54.3% | 8:10 | |
| 13.9% | 69.6% | 8:45 | |
| 54.2% | 57.8% | 9:31 | |
| 72.3% | 62.5% | 15:03 | |
| 6.0% | 80.0% | 25:02 | |
| 11.4% | 52.6% | – | |
| 7.2% | 100.0% | – | |
| 7.2% | 100.0% | – | |
| 7.2% | 75.0% | – | |
| 6.6% | 90.9% | – | |
| 4.8% | 87.5% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Warlock90.0%+39.9 pp10
Night Stalker68.4%+18.3 pp57
Outworld Devourer64.3%+14.2 pp70
Ursa63.5%+13.4 pp52
Omniknight80.0%+29.9 pp10
Pugna68.0%+17.9 pp25
Kunkka73.3%+23.2 pp15
Sven59.0%+8.9 pp78
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (7 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 15:03 | 10–15100%15–20100% | |
| 5 | 9:31 | 0–5100%10–15100%15–20100% | |
| 2 | 8:10 | 5–10100% | |
| 1 | 20:55 | 20–25100% | |
| 1 | 1:55 | 0–5100% | |
| 1 | 8:07 | 5–10100% | |
| 1 | 4:29 | 0–5100% | |
| 1 | 20:40 | 20–25100% | |
| 1 | 25:02 | 25–30100% | |
| 1 | 8:45 | 5–10100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Tiny68.1%+18.0 pp47
Medusa81.8%+31.7 pp11
Kez66.7%+16.6 pp39
Drow Ranger61.9%+11.8 pp63
Lion57.8%+7.7 pp128
Enchantress73.3%+23.2 pp15
Slark57.6%+7.5 pp99
Lifestealer57.1%+7.0 pp84
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dawnbreaker33.0%-17.1 pp91
Phoenix33.3%-16.8 pp48
Visage21.4%-28.7 pp14
Techies41.1%-9.0 pp112
Arc Warden35.7%-14.4 pp42
Io38.9%-11.2 pp54
Bounty Hunter41.2%-8.9 pp68
Broodmother25.0%-25.1 pp12
The column in pp represents the difference from the hero's overall win rate (50.1%); the last number is the sample size.
